/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_FILEIO_FILEIO_H #define M4_FILEIO_FILEIO_H #include "common/stream.h" namespace M4 { enum AccessMode { UNOPENED, READ }; enum FileMode { BINARY, TEXT }; struct Hag_Name_Record { char filename[33]; byte hagfile; struct Hag_Name_Record *next; }; struct Hag_Record { char hag_name[33]; byte hagfile; Common::Stream *hag_fp; uint32 hag_pos; Hag_Record *next; }; Common::Stream *f_io_open(const Common::Path &filename, const Common::String &mode); void f_io_close(Common::Stream *stream); } // namespace M4 #endif