/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/burger/series_player.h" #include "m4/burger/vars.h" namespace M4 { namespace Burger { void SeriesPlayers::clear() { term_message("Initializing %d series_players...", MAX_SERIES_PLAYERS); for (int i = 0; i < MAX_SERIES_PLAYERS; ++i) _players[i].clear(); } void seriesPlayer::clear() { break_list = nullptr; series_machine = nullptr; shadow_machine = nullptr; series = -1; shadow_series = -1; index = -1; name = nullptr; in_use = false; } } // namespace Burger } // namespace M4