/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_GUI_INVENTORY_H #define M4_BURGER_GUI_INVENTORY_H #include "m4/gui/gui_cheapo.h" namespace M4 { namespace Burger { namespace GUI { using namespace M4::GUI; constexpr int16 INVENTORY_CELLS_COUNT = 128; constexpr int16 ARROW_WIDTH = 8; constexpr int16 MAX_INVENTORY = 9; constexpr int16 LEFT_ARROW_TAG = 128; constexpr int16 RIGHT_ARROW_TAG = 129; constexpr int16 LEFT_ARROW_TAG_DORMANT = 130; constexpr int16 RIGHT_ARROW_TAG_DORMANT = 134; constexpr int16 LEFT_ARROW_TAG_ROLL = 131; constexpr int16 RIGHT_ARROW_TAG_ROLL = 135; constexpr int16 LEFT_ARROW_TAG_DOWN = 132; constexpr int16 RIGHT_ARROW_TAG_DOWN = 136; constexpr int16 LEFT_ARROW_TAG_NONFUNC = 133; constexpr int16 RIGHT_ARROW_TAG_NONFUNC = 137; class Inventory : public RectClass { struct Entry { Common::String _name; Common::String _verb; int16 _cell = -1; int16 _cursor = -1; }; private: int32 _sprite = 0; int16 _tag = 0; int16 _num_cells = 0; bool _right_arrow_visible = false; int16 cell_pos_x(int16 index); int16 cell_pos_y(int16 index); int16 interface_tracking = -1; public: int16 _scroll = 0; int16 _cells_h = 0, _cells_v = 0; int16 _cell_w = 0, _cell_h = 0; int16 _must_redraw1 = 0, _must_redraw2 = 0; int16 _highlight = 0; bool _must_redraw_all = false; Entry _items[INVENTORY_CELLS_COUNT]; public: Inventory(const RectClass &r, int32 sprite, int16 cells_h, int16 cells_v, int16 cell_w, int16 cell_h, int16 tag); ~Inventory(); void draw(GrBuff *interface_buffer); int16 inside(int16 x, int16 y) const override; ControlStatus track(int32 eventType, int16 x, int16 y); bool add(const Common::String &name, const Common::String &verb, int32 cel, int32 cursor); bool remove(const Common::String &name); void highlight_part(int16 index); bool need_left() const; bool need_right() const; void set_scroll(int32 new_scroll); }; } // namespace GUI } // namespace Burger } // namespace M4 #endif