/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/adv_r/adv_trigger.h" #include "m4/core/errors.h" #include "m4/vars.h" #include "m4/m4.h" #include "m4/platform/timer.h" namespace M4 { #define _GT(X) _G(triggers)._##X int32 kernel_trigger_create(int32 trigger_num) { if (trigger_num < 0) return (trigger_num); if (trigger_num > 0xffff) { // If room changed, this is an invalid trigger error_show(FL, 'BADT', "bad trigger. %d > 0xffff", trigger_num); } const int32 new_trigger = trigger_num + (_G(game).room_id << 16) + (_G(kernel).trigger_mode << 28); return new_trigger; } bool kernel_trigger_dispatch_now(int32 trigger_num) { if (g_engine->getGameType() == GType_Riddle) return kernel_trigger_dispatchx(trigger_num); return kernel_trigger_dispatchx(kernel_trigger_create(trigger_num)); } void cisco_dispatch_triggers() { for (int i = 0; i < _GT(q_end); ++i) { kernel_trigger_dispatchx(_GT(sound_trigger_q)[i]); } _GT(q_end) = 0; } void cisco_clear_triggers() { _GT(q_end) = _GT(q_start) = 0; } bool kernel_trigger_dispatchx(int32 trigger_num) { if (_G(between_rooms)) return true; const KernelTriggerType old_trigger_mode = _G(kernel).trigger_mode; const int32 old_trigger = _G(kernel).trigger; bool result = false; if (trigger_num < 0) return false; if (((trigger_num >> 16) & 0xfff) != _G(game).room_id) { // if room changed, this is an invalid trigger term_message("orphan scene trigger:mode: %d, scene: %d, trigger: %d", trigger_num >> 28, (trigger_num >> 16) & 0xffff, trigger_num & 0xffff); return false; } _G(kernel).trigger = trigger_num & 0xffff; // If no command in Q, must be here because of code switch (trigger_num >> 28) { case KT_PREPARSE: if (_G(kernel).trigger >= 32000) break; _G(kernel).trigger_mode = KT_PREPARSE; g_engine->room_pre_parser(); result = true; break; case KT_PARSE: if (_G(kernel).trigger >= 32000) break; _G(kernel).trigger_mode = KT_PARSE; _G(player).command_ready = true; g_engine->room_parser(); if (_G(player).command_ready) { g_engine->global_parser(); } result = true; break; case KT_DAEMON: g_engine->game_daemon_code(); result = true; break; default: term_message("orphan mode trigger: mode: %d, scene: %d, trigger: %d", trigger_num >> 28, (trigger_num >> 16) & 0xffff, trigger_num & 0xffff); result = false; break; } _G(kernel).trigger_mode = old_trigger_mode; _G(kernel).trigger = old_trigger; return result; } static void timer_callback(frac16 myMessage, struct machine *sender) { kernel_trigger_dispatchx(myMessage); } void kernel_timing_trigger(int32 ticks, int16 trigger, const char *name) { if (ticks <= 0) { // Trigger immediately kernel_trigger_dispatchx(kernel_trigger_create(trigger)); return; } _G(globals)[GLB_TEMP_1] = ticks << 16; _G(globals)[GLB_TEMP_2] = kernel_trigger_create(trigger); if (name) { const Common::String machName = Common::String::format("timer - %s", name); TriggerMachineByHash(2, nullptr, -1, -1, timer_callback, false, machName.c_str()); } else { TriggerMachineByHash(2, nullptr, -1, -1, timer_callback, false, "timer trigger"); } } void kernel_timing_trigger(int32 ticks, int16 trigger, KernelTriggerType preMode, KernelTriggerType postMode) { _G(kernel).trigger_mode = preMode; kernel_timing_trigger(ticks, trigger, nullptr); _G(kernel).trigger_mode = postMode; } void kernel_timing_trigger_daemon(int32 ticks, int16 trigger) { const KernelTriggerType oldMode = _G(kernel).trigger_mode; _G(kernel).trigger_mode = KT_DAEMON; kernel_timing_trigger(ticks, trigger, nullptr); _G(kernel).trigger_mode = oldMode; } void kernel_service_timing_trigger_q() { // Dispatch pending timing triggers int32 iter = 0; const int32 now = timer_read_60(); while (iter < _GT(time_q_end) && _GT(time_q)[iter] <= now) { kernel_trigger_dispatchx(_GT(time_trigger_q)[iter]); ++iter; } if (!iter) return; // Remove dispatched triggers from the q const int32 total = iter; int32 dispatched = iter; iter = 0; while (dispatched < _GT(time_q_end)) { _GT(time_q)[iter] = _GT(time_q)[dispatched]; _GT(time_trigger_q)[iter] = _GT(time_trigger_q)[dispatched]; ++iter; ++dispatched; } _GT(time_q_end) -= total; } } // End of namespace M4