/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_GAME_H #define M4_ADV_R_ADV_GAME_H #include "common/serializer.h" #include "m4/adv_r/adv.h" #include "m4/m4_types.h" namespace M4 { struct GameControl { int16 room_id = 0; int16 new_room = 0; int16 previous_section = 0; int16 section_id = 0; int16 new_section = 0; int16 previous_room = 0; bool camera_pan_instant = false; /** * Shortcut for setting new room and section */ void setRoom(int newRoom) { new_room = newRoom; new_section = newRoom / 100; } }; } // End of namespace M4 #endif