/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_CHK_H #define M4_ADV_R_ADV_CHK_H #include "m4/adv_r/adv.h" namespace M4 { /** * Reads the .DEF file for the specified room into the "room" structure. * @param room_code room number * @param rdef Output def to populate * @returns Returns 0 if successful, or -1 for error */ int db_def_chk_read(int16 room_code, SceneDef *rdef); } // End of namespace M4 #endif