/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "lastexpress/fight/fighter.h" #include "lastexpress/lastexpress.h" namespace LastExpress { COpponent3::COpponent3(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) { _numSeqs = 9; _seqs[0] = _engine->getArchiveManager()->loadSeq("2003or.seq", 15, 0); _seqs[1] = _engine->getArchiveManager()->loadSeq("2003oal.seq", 15, 0); _seqs[2] = _engine->getArchiveManager()->loadSeq("2003oar.seq", 15, 0); _seqs[3] = _engine->getArchiveManager()->loadSeq("2003odm.seq", 15, 0); _seqs[4] = _engine->getArchiveManager()->loadSeq("2003okl.seq", 15, 0); _seqs[5] = _engine->getArchiveManager()->loadSeq("2003okj.seq", 15, 0); _seqs[6] = _engine->getArchiveManager()->loadSeq("blank.seq", 15, 0); _seqs[7] = _engine->getArchiveManager()->loadSeq("csdr.seq", 15, 0); _seqs[8] = _engine->getArchiveManager()->loadSeq("2003l.seq", 15, 0); _engine->getLogicManager()->playDialog(kCharacterTableA, "MUS032", 16, 0); _hitPoints = 5; _timer = 15; } void COpponent3::timer() { if (!_timer && actionAvailable(1) && !_nextSequenceIdx) { switch (rnd(5)) { case 0: doAction(1, 0); break; case 1: doAction(2, 0); break; case 2: doAction(1, 0); doAction(2, 2); break; case 3: doAction(2, 0); doAction(1, 2); break; case 4: doAction(1, 0); doAction(1, 2); break; default: break; } _timer = 3 * _hitPoints + rnd(10); } if (_currentSprite && (_currentSprite->flags & 2) != 0) { if (_opponent->isDead()) { doAction(7, 1); _opponent->doAction(8, 1); _engine->getLogicManager()->endDialog(kCharacterTableA); send(105); } if (_currentActionIdx == 1) _opponent->send(1); if (_currentActionIdx == 2) _opponent->send(2); } COpponent::timer(); } void COpponent3::send(int action) { uint num; switch (action) { case 3: if ((_currentActionIdx != 3 && _currentActionIdx != 1) || (_currentSprite->flags & 4) != 0) { doAction(6, 1); _opponent->doAction(6, 1); _opponent->send(103); } break; case 4: if ((_currentActionIdx != 3 && _currentActionIdx != 2) || (_currentSprite->flags & 4) != 0) { doAction(6, 1); _opponent->doAction(5, 1); _opponent->send(103); } break; case 131: if (!_currentActionIdx) { if (_hitPoints > 2) { num = 60; } else { num = 75; } if (num >= rnd(100)) { doAction(3, 1); if (_opponent->getAction() == 4) doAction(2, 2); } } break; default: CFighter::send(action); break; } } } // End of namespace LastExpress