/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LASTEXPRESS_FIGHTER_H #define LASTEXPRESS_FIGHTER_H #include "lastexpress/fight/fight.h" namespace LastExpress { class LastExpressEngine; class CFight; struct Seq; struct Sprite; class CFighter { public: CFighter(LastExpressEngine *engine, CFight *fight); virtual ~CFighter(); virtual void timer(); void doAction(int sequenceIndex, int action); void newSeq(); bool init(CFighter *opponent); virtual bool actionAvailable(int action); int getAction(); int getDodges(); int getHitPoints(); void setHitPoints(int hitPoints); bool isDead(); virtual void send(int action); protected: LastExpressEngine *_engine = nullptr; CFight *_fight = nullptr; CFighter *_opponent = nullptr; Seq *_seqs[10]; int _numSeqs = 0; int _currentActionIdx = 0; Seq *_currentSeq = nullptr; Sprite *_currentSprite = nullptr; int _currentSpriteIdx = 0; int _unusedFlag = 0; int _nextMessage = 0; int _nextSequenceIdx = 0; int _hitPoints = 0; int _dodges = 0; int _timer = 0; }; // Generic fighters class CCath : public CFighter { public: CCath(LastExpressEngine *engine, CFight *fight) : CFighter(engine, fight) {} virtual void timer() override; }; class COpponent : public CFighter { public: COpponent(LastExpressEngine *engine, CFight *fight) : CFighter(engine, fight) {} virtual void timer() override; }; // First fight: Cath vs Milos class CCath1 : public CCath { public: CCath1(LastExpressEngine *engine, CFight *fight); void timer() override; bool actionAvailable(int action) override; void send(int action) override; }; class COpponent1 : public COpponent { public: COpponent1(LastExpressEngine *engine, CFight *fight); void timer() override; void send(int action) override; }; // Second fight: Cath vs Vesna (when saving Anna) class CCath2 : public CCath { public: CCath2(LastExpressEngine *engine, CFight *fight); void send(int action) override; }; class COpponent2 : public COpponent { public: COpponent2(LastExpressEngine *engine, CFight *fight); void timer() override; }; // Third fight: Cath vs Ivo class CCath3 : public CCath { public: CCath3(LastExpressEngine *engine, CFight *fight); void timer() override; bool actionAvailable(int action) override; void send(int action) override; }; class COpponent3 : public COpponent { public: COpponent3(LastExpressEngine *engine, CFight *fight); void timer() override; void send(int action) override; }; // Fourth fight: Cath vs Salko class CCath4 : public CCath { public: CCath4(LastExpressEngine *engine, CFight *fight); void timer() override; bool actionAvailable(int action) override; void send(int action) override; }; class COpponent4 : public COpponent { public: COpponent4(LastExpressEngine *engine, CFight *fight); void timer() override; void send(int action) override; }; // Fifth fight: Cath vs Vesna (final fight) class CCath5 : public CCath { public: CCath5(LastExpressEngine *engine, CFight *fight); void timer() override; bool actionAvailable(int action) override; void send(int action) override; }; class COpponent5 : public COpponent { public: COpponent5(LastExpressEngine *engine, CFight *fight); void timer() override; void send(int action) override; }; } // End of namespace LastExpress #endif // LASTEXPRESS_FIGHTER_H