/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LASTEXPRESS_DEBUG_H #define LASTEXPRESS_DEBUG_H #include "gui/debugger.h" namespace LastExpress { #ifdef USE_IMGUI void onImGuiInit(); void onImGuiRender(); void onImGuiCleanup(); #endif enum { kLastExpressDebugGraphics = 1, kLastExpressDebugResource, kLastExpressDebugCursor, kLastExpressDebugSound, kLastExpressDebugSubtitle, kLastExpressDebugSavegame, kLastExpressDebugLogic, kLastExpressDebugScenes, kLastExpressDebugUnknown, }; enum LastExpressDebugChannels { kDebugConsole = 0 }; class LastExpressEngine; class Debugger : public GUI::Debugger { public: Debugger(LastExpressEngine *engine); ~Debugger() override; private: LastExpressEngine *_engine; bool cmdHelp(int argc, const char **argv); }; } // End of namespace LastExpress #endif // LASTEXPRESS_DEBUG_H