/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef KYRA_SOUND_ADLIB_H #define KYRA_SOUND_ADLIB_H #include "kyra/sound/sound.h" #include "common/mutex.h" namespace Kyra { class PCSoundDriver; /** * AdLib/PC Speaker (early version) implementation of the * sound output device. * * It uses a special sound file format special to EoB I, II, * Dune II, Kyrandia 1 and 2 and LoL. EoB I has a slightly * different (oldest) file format, EoB II, Dune II and * Kyrandia 1 have the exact same format, Kyrandia 2 and * LoL have a slightly different format. * * For PC Speaker this is a little different. Only the EoB * games use the old driver with this data file format. The * newer games use a MIDI-like driver (see pcspeaker_v2.cpp). * * See AdLibDriver / PCSpeakerDriver for more information. * @see AdLibDriver */ class SoundPC_v1 : public Sound { public: SoundPC_v1(KyraEngine_v1 *vm, Audio::Mixer *mixer, kType type); ~SoundPC_v1() override; kType getMusicType() const override { return _type; } bool init() override; void process() override; void updateVolumeSettings() override; void initAudioResourceInfo(int set, void *info) override; void selectAudioResourceSet(int set) override; bool hasSoundFile(uint file) const override; void loadSoundFile(uint file) override; void loadSoundFile(const Common::Path &file) override; void playTrack(uint8 track) override; void haltTrack() override; bool isPlaying() const override; void playSoundEffect(uint16 track, uint8 volume = 0xFF) override; void beginFadeOut() override; int checkTrigger() override; void resetTrigger() override; private: void internalLoadFile(const Common::Path &file); void play(uint8 track, uint8 volume); const SoundResourceInfo_PC *res() const {return _resInfo[_currentResourceSet]; } SoundResourceInfo_PC *_resInfo[3]; int _currentResourceSet; PCSoundDriver *_driver; int _version; kType _type; uint8 _trackEntries[500]; uint8 *_soundDataPtr; int _sfxPlayingSound; Common::Path _soundFileLoaded; int _numSoundTriggers; const int *_soundTriggers; static const int _kyra1NumSoundTriggers; static const int _kyra1SoundTriggers[]; }; } // End of namespace Kyra #endif