/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_DUCKMAN_CREDITS_H #define ILLUSIONS_DUCKMAN_CREDITS_H #include "illusions/illusions.h" namespace Illusions { class IllusionsEngine_Duckman; struct DCreditsItem { uint32 objectId; bool active; int16 scrollPosIndex; int16 scrollPosY; }; class DuckmanCredits { public: DuckmanCredits(IllusionsEngine_Duckman *vm); ~DuckmanCredits(); void start(); public: typedef Common::Array DCreditsItems; IllusionsEngine_Duckman *_vm; uint32 _lastUpdateTicks; uint32 _nextUpdateTicks; int _lastItemIndex; bool _endReached; DCreditsItems _creditsItems; char *_currText; int update(uint flags); char *readNextLine(); Common::Point getItemPosition(int index); void charToWChar(char *text, uint16 *wtext, uint size); }; } // End of namespace Illusions #endif // ILLUSIONS_ILLUSIONS_H