/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PSX_PCDEFINES_H #define ICB_PSX_PCDEFINES_H #include "common/types.h" namespace ICB { // make our own equivalents typedef struct MATRIX { int16 m[3][3]; /* 3x3 rotation matrix */ int16 pad; int32 t[3]; /* transfer vector */ MATRIX() { pad = 0; } } MATRIX; typedef struct MATRIXPC { int32 m[3][3]; /* 3x3 rotation matrix */ int32 pad; int32 t[3]; /* transfer vector */ MATRIXPC() { pad = 0; } } MATRIXPC; /* int32 word type 3D vector */ typedef struct VECTOR { int32 vx, vy; int32 vz, pad; VECTOR() { pad = 0; } } VECTOR; /* short word type 3D vector */ typedef struct SVECTOR { int16 vx, vy; int16 vz, pad; } SVECTOR; /* short word type 3D vector - PC version */ typedef struct SVECTORPC { int32 vx, vy; int32 vz, pad; } SVECTORPC; typedef struct CVECTOR { /* color type vector */ uint8 r, g, b, cd; } CVECTOR; typedef struct {/* 2D short vector */ short vx, vy; } DVECTOR; typedef uint8 PACKET; //-=- Definitions -=-// #ifndef ONE #define ONE 4096 #endif #define PSX_SCREEN_WIDTH 512 #define PSX_SCREEN_HEIGHT 240 //-=- Macros -=-// #define __nint__(x) (((x) > 0) ? int((x) + 0.5) : int((x)-0.5)) #define getTPage(tp, abr, x, y) ((((tp)&0x3) << 7) | (((abr)&0x3) << 5) | (((y)&0x100) >> 4) | (((x)&0x3ff) >> 6) | (((y)&0x200) << 2)) #define getClut(x, y) ((y << 6) | ((x >> 4) & 0x3f)) } // End of namespace ICB #endif // __PSX_PcDefines_H__