/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "common/system.h" #include "common/savefile.h" #include "common/textconsole.h" #include "common/translation.h" #include "graphics/thumbnail.h" #include "graphics/surface.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "hugo/hugo.h" #include "hugo/detection.h" namespace Hugo { #ifdef USE_TTS static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_WINDOWS_INTERFACE, { _s("Use Windows interface"), _s("Use mouse and toolbar from Windows version"), "use_windows_interface", false, 0, 0 } }, { GAMEOPTION_TTS, { _s("Enable Text to Speech"), _s("Use TTS to read text in the game (if TTS is available)"), "tts_enabled", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #endif uint32 HugoEngine::getFeatures() const { return _gameDescription->desc.flags; } const char *HugoEngine::getGameId() const { return _gameDescription->desc.gameId; } class HugoMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "hugo"; } #ifdef USE_TTS const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } #endif Common::Error createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const override; bool hasFeature(MetaEngineFeature f) const override; Common::KeymapArray initKeymaps(const char *target) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool removeSaveState(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s-##.SAV", target); else return Common::String::format("%s-%02d.SAV", target, saveGameIdx); } }; Common::Error HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const HugoGameDescription *gd) const { *engine = new HugoEngine(syst,gd); ((HugoEngine *)*engine)->initGame(gd); return Common::kNoError; } bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); } Common::KeymapArray HugoMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Hugo; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hugo-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); act->addDefaultInputMapping("KP_PLUS"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); act->addDefaultInputMapping("KP_MINUS"); engineKeyMap->addAction(act); act = new Action("USERHELP", _("User help")); act->setCustomEngineActionEvent(kActionUserHelp); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); act = new Action("TOGGLESOUND", _("Toggle sound")); act->setCustomEngineActionEvent(kActionToggleSound); act->addDefaultInputMapping("F2"); engineKeyMap->addAction(act); act = new Action("REPEATLINE", _("Repeat last line")); act->setCustomEngineActionEvent(kActionRepeatLine); act->addDefaultInputMapping("F3"); act->addDefaultInputMapping("JOY_RIGHT_STICK"); engineKeyMap->addAction(act); act = new Action("SAVEGAME", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F4"); act->addDefaultInputMapping("C+s"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); engineKeyMap->addAction(act); act = new Action("RESTOREGAME", _("Restore game")); act->setCustomEngineActionEvent(kActionRestoreGame); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("C+l"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); engineKeyMap->addAction(act); act = new Action("NEWGAME", _("New game")); act->setCustomEngineActionEvent(kActionNewGame); act->addDefaultInputMapping("C+n"); act->addDefaultInputMapping("JOY_GUIDE"); engineKeyMap->addAction(act); act = new Action("INVENTORY", _("Show inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("F6"); act->addDefaultInputMapping("JOY_X"); engineKeyMap->addAction(act); act = new Action("TURBOMODE", _("Turbo mode")); act->setCustomEngineActionEvent(kActionToggleTurbo); act->addDefaultInputMapping("F8"); act->addDefaultInputMapping("JOY_LEFT_STICK"); engineKeyMap->addAction(act); act = new Action("ESC", _("Escape")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_BACK"); engineKeyMap->addAction(act); // I18N: Move actor in the top direction act = new Action("MOVETOP", _("Move to top")); act->setCustomEngineActionEvent(kActionMoveTop); act->addDefaultInputMapping("KP8"); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); // I18N: Move actor in the bottom direction act = new Action("MOVEBOTTOM", _("Move to bottom")); act->setCustomEngineActionEvent(kActionMoveBottom); act->addDefaultInputMapping("KP2"); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("JOY_DOWN"); gameKeyMap->addAction(act); // I18N: Move actor in the left direction act = new Action("MOVELEFT", _("Move to left")); act->setCustomEngineActionEvent(kActionMoveLeft); act->addDefaultInputMapping("KP4"); act->addDefaultInputMapping("LEFT"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); // I18N: Move actor in the right direction act = new Action("MOVERIGHT", _("Move to right")); act->setCustomEngineActionEvent(kActionMoveRight); act->addDefaultInputMapping("KP6"); act->addDefaultInputMapping("RIGHT"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); // I18N: Move actor in the top-left direction act = new Action("MOVETOPLEFT", _("Move to top left")); act->setCustomEngineActionEvent(kActionMoveTopLeft); act->addDefaultInputMapping("KP7"); gameKeyMap->addAction(act); // I18N: Move actor in the top-right direction act = new Action("MOVETOPRIGHT", _("Move to top right")); act->setCustomEngineActionEvent(kActionMoveTopRight); act->addDefaultInputMapping("KP9"); gameKeyMap->addAction(act); // I18N: Move actor in the bottom-left direction act = new Action("MOVEBTMLEFT", _("Move to bottom left")); act->setCustomEngineActionEvent(kActionMoveBottomLeft); act->addDefaultInputMapping("KP1"); gameKeyMap->addAction(act); // I18N: Move actor in the bottom-right direction act = new Action("MOVEBTMRIGHT", _("Move to bottom right")); act->setCustomEngineActionEvent(kActionMoveBottomRight); act->addDefaultInputMapping("KP3"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } int HugoMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList HugoMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += "-##.SAV"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; char slot[3]; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { slot[0] = filename->c_str()[filename->size() - 6]; slot[1] = filename->c_str()[filename->size() - 5]; slot[2] = '\0'; // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot int slotNum = atoi(slot); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; continue; } // read name uint16 nameSize = file->readUint16BE(); if (nameSize >= 255) { delete file; continue; } char name[256]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(this, slotNum, name)); delete file; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target)); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; return SaveStateDescriptor(); } uint32 saveNameLength = file->readUint16BE(); char saveName[256]; file->read(saveName, saveNameLength); saveName[saveNameLength] = 0; SaveStateDescriptor desc(this, slot, saveName); // Protect slot 99 (used for 'restart game') if (slot == 99) { desc.setDeletableFlag(false); desc.setWriteProtectedFlag(true); } Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*file, thumbnail)) { warning("Missing or broken savegame thumbnail"); delete file; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); uint32 saveDate = file->readUint32BE(); uint16 saveTime = file->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); delete file; return desc; } SaveStateDescriptor desc(this, slot, Common::String()); // Protect slot 99 (used for 'restart game') if (slot == 99) desc.setWriteProtectedFlag(true); return desc; } bool HugoMetaEngine::removeSaveState(const char *target, int slot) const { return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } } // End of namespace Hugo #if PLUGIN_ENABLED_DYNAMIC(HUGO) REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #else REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine); #endif namespace Hugo { void HugoEngine::initGame(const HugoGameDescription *gd) { _gameType = gd->gameType; _platform = gd->desc.platform; _packedFl = (getFeatures() & GF_PACKED); _gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3); } } // End of namespace Hugo