/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. */ #include "hpl1/penumbra-overture/FadeHandler.h" #include "hpl1/penumbra-overture/GameEntity.h" #include "hpl1/penumbra-overture/Init.h" #include "hpl1/penumbra-overture/Inventory.h" #include "hpl1/penumbra-overture/Player.h" ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cFadeHandler::cFadeHandler(cInit *apInit) : iUpdateable("FadeHandler") { mpInit = apInit; mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer(); mpBlackGfx = mpDrawer->CreateGfxObject("effect_black.bmp", "diffalpha2d"); Reset(); } //----------------------------------------------------------------------- cFadeHandler::~cFadeHandler(void) { mpDrawer->DestroyGfxObject(mpBlackGfx); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cFadeHandler::FadeOut(float afTime) { if (afTime <= 0) mfAlphaAdd = 1000000.0f; else mfAlphaAdd = (1.0f / afTime); mbActive = true; Update(1.0f / 60.0f); } //----------------------------------------------------------------------- void cFadeHandler::FadeIn(float afTime) { if (afTime <= 0) mfAlphaAdd = -100000.0f; else mfAlphaAdd = -(1.0f / afTime); mbActive = true; Update(1.0f / 60.0f); } //----------------------------------------------------------------------- bool cFadeHandler::IsActive() { return mbActive; } //----------------------------------------------------------------------- void cFadeHandler::OnStart() { } //----------------------------------------------------------------------- void cFadeHandler::SetWideScreenActive(bool abX) { mbWideScreenActive = abX; } //----------------------------------------------------------------------- void cFadeHandler::Update(float afTimeStep) { if (mbActive) { mfAlpha += mfAlphaAdd * afTimeStep; if (mfAlphaAdd < 0) { if (mfAlpha < 0) { mbActive = false; mfAlpha = 0; } } else { if (mfAlpha > 1) { mbActive = false; mfAlpha = 1; } } } ////////////////////////////////// // Wide Screen if (mbWideScreenActive) { mfWideScreenAlpha += 0.8f * afTimeStep; if (mfWideScreenAlpha > 1) mfWideScreenAlpha = 1; } else { mfWideScreenAlpha -= 0.7f * afTimeStep; if (mfWideScreenAlpha < 0) mfWideScreenAlpha = 0; } } //----------------------------------------------------------------------- void cFadeHandler::Reset() { mfWideScreenAlpha = 0; mbWideScreenActive = false; mfAlpha = 0; mfAlphaAdd = 0; mbActive = false; } //----------------------------------------------------------------------- void cFadeHandler::OnDraw() { if (mfAlpha != 0) mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 0, 150), cVector2f(800, 600), cColor(1, mfAlpha)); if (mfWideScreenAlpha != 0) { mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 0, 40), cVector2f(800, 75), cColor(1, mfWideScreenAlpha)); mpDrawer->DrawGfxObject(mpBlackGfx, cVector3f(0, 525, 40), cVector2f(800, 75), cColor(1, mfWideScreenAlpha)); } } //-----------------------------------------------------------------------