/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_LOGICTIMER_H #define HPL_LOGICTIMER_H namespace hpl { class LowLevelSystem; class cLogicTimer { public: /** * * \param alUpdatesPerSec Number of updates per second. * \param *apLowLevelSystem * \return */ cLogicTimer(int alUpdatesPerSec, LowLevelSystem *apLowLevelSystem); ~cLogicTimer(); /** * Reset the time. Do this when the logical update of the game has been ide, ie while loading. */ void Reset(); /** * Check with the time if it is time for another logical update * \return true if logic should be updated, else false. */ bool WantUpdate(); /** * Resets various variables that makes the graphics is never frozen. */ void EndUpdateLoop(); /** * Set the number of times per second to update * \param alUpdatesPerSec */ void SetUpdatesPerSec(int alUpdatesPerSec); /** * Sets the maximum updates in a row. * \param alUpdatesPerSec */ void SetMaxUpdates(int alMax); /** * Get the number of updates per second. */ int GetUpdatesPerSec(); /** * Get the size of each step in seconds. */ float GetStepSize(); private: void Update(); double mlLocalTime; double mlLocalTimeAdd; int mlMaxUpdates; int mlUpdateCount; LowLevelSystem *mpLowLevelSystem; }; } // namespace hpl #endif // HPL_LOGICTIMER_H