/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILESET_H
#define HPL_TILESET_H
#include "common/array.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/scene/TileData.h"
#include "hpl1/engine/system/SystemTypes.h"
class TiXmlElement;
namespace hpl {
#define kMaxTileFrameWidth (9)
typedef Common::Array tTileDataVec;
typedef tTileDataVec::iterator tTileDataVecIt;
class cResources;
class cTileSet : public iResourceBase {
public:
cTileSet(tString asName, cGraphics *apGraphics, cResources *apResources);
~cTileSet();
// resource stuff:
bool reload() { return false; }
void unload() {}
void destroy() {}
void Add(iTileData *apData);
iTileData *Get(int alNum);
bool CreateFromFile(const tString &asFile);
private:
float mfTileSize;
tTileDataVec mvData;
cResources *mpResources;
cGraphics *mpGraphics;
int mlNum;
int mvImageHandle[eMaterialTexture_LastEnum];
cVector2l mvFrameSize;
bool LoadData(TiXmlElement *pElement);
void GetTileNum(TiXmlElement *apElement);
};
} // namespace hpl
#endif // HPL_TILESET_H