/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_TILEMAP_LINE_IT_H #define HPL_TILEMAP_LINE_IT_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/TileMap.h" #include "hpl1/engine/scene/TileMapIt.h" namespace hpl { class cTileMapLineIt : public iTileMapIt { public: /** * * \param avPos * \param avSize * \param apTileMap * \param alLayer The layer that is to be iterated. -1 = All layers (hiding tiles behind solid ones) * \return */ cTileMapLineIt(cVector2f avStartPos, cVector2f avEndPos, cTileMap *apTileMap, int alLayer); ~cTileMapLineIt(); bool HasNext(); cTile *Next(); cTile *PeekNext(); int GetNum(); int GetCurrentLayer(); private: cVector2l mvEndPos; cVector2f mvPos; cVector2f mvPosAdd; cVector2l mvTilePos; int mlLayer; int mlLayerCount; int mlCurrentLayer; int mlTileNum; bool mbUpdated; bool mbAtLastTile; bool mbAddNext; cTileMap *mpTileMap; cTile *mpTile; void GetTile(); void GetXYIntersection(const cVector2f &avPosA, cVector2f *avXIntersect, cVector2f *avYIntersect); }; } // namespace hpl #endif // HPL_TILEMAP_LINE_IT_H