/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/scene/Tile.h" #include "hpl1/engine/scene/TileData.h" #include "hpl1/engine/scene/TileMap.h" #include "hpl1/engine/scene/TileSet.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cTile::cTile(iTileData *apTileData, eTileRotation aAngle, const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh) { mvPosition = avPos + avSize / 2; mpTileData = NULL; mAngle = aAngle; mpCollMesh = apCollMesh; mlFlags = 0; // SetTile(apTileData,aAngle,avPos,avSize); } //----------------------------------------------------------------------- cTile::~cTile() { if (mpCollMesh) hplDelete(mpCollMesh); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cTile::SetTile(iTileData *apTileData, eTileRotation aAngle, const cVector3f &avPos, const cVector2f &avSize) { mpTileData = apTileData; mAngle = aAngle; } //----------------------------------------------------------------------- } // namespace hpl