/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_ENTITY2D_H #define HPL_ENTITY2D_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Entity.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cGrid2DObject; class iEntity2D : public iEntity { public: iEntity2D(tString asName); virtual ~iEntity2D() {} virtual const cRect2f &GetBoundingBox() = 0; virtual bool UpdateBoundingBox() = 0; cVector3f &GetLocalPosition() { return mvPosition; } cVector3f &GetLocalRotation() { return mvRotation; } cVector3f &GetLocalScale() { return mvScale; } cVector3f GetWorldPosition(); cVector3f GetWorldRotation(); cVector3f GetWorldScale(); void SetPosition(const cVector3f &avPos); void SetRotation(const cVector3f &avRot); void SetScale(const cVector3f &avScale); cGrid2DObject *GetGrid2DObject() { return mpGridObject; } void SetGrid2DObject(cGrid2DObject *apGrid) { mpGridObject = apGrid; } bool HasGrid2DObject() { return mpGridObject != NULL; } protected: cGrid2DObject *mpGridObject; cVector3f mvPosition; cVector3f mvRotation; cVector3f mvScale; cVector3f mvLastPosition; cVector3f mvLastRotation; cVector3f mvLastScale; cRect2f mBoundingBox; }; typedef Common::List tEntity2DList; typedef tEntity2DList::iterator tEntity2DListIt; } // namespace hpl #endif // HPL_ENTITY2D_H