/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_CAMERA2D_H #define HPL_CAMERA2D_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Camera.h" namespace hpl { class iLowLevelGraphics; class cCamera2D : public iCamera { public: cCamera2D(unsigned int alW, unsigned int alH); ~cCamera2D(); const cVector3f &GetPosition() const { return mvPosition; } cVector3f GetEyePosition(); void SetPosition(cVector3f avPos) { mvPosition = avPos; } void SetXY(cVector2f avPos) { mvPosition.x = avPos.x; mvPosition.y = avPos.y; } void SetZ(float afZ) { mvPosition.z = afZ; } void MoveXY(cVector2f avAdd) { mvPosition.x += avAdd.x; mvPosition.y += avAdd.y; } void MoveZ(float afZ) { mvPosition.z += afZ; } void GetClipRect(cRect2f &aRect); void SetModelViewMatrix(iLowLevelGraphics *apLowLevel); void SetProjectionMatrix(iLowLevelGraphics *apLowLevel); eCameraType GetType() { return eCameraType_2D; } private: cVector3f mvPosition; float mfAngle; float mfZMin; float mfZMax; float mfFOV; cVector2l mvClipArea; }; } // namespace hpl #endif // HPL_CAMERA2D_H