/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/resources/ScriptManager.h" #include "hpl1/engine/resources/Resources.h" #include "hpl1/engine/system/Script.h" #include "hpl1/engine/system/String.h" #include "hpl1/engine/system/System.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cScriptManager::cScriptManager(cSystem *apSystem, cResources *apResources) : iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(), apResources->GetLowLevelSystem()) { mpSystem = apSystem; mpResources = apResources; } cScriptManager::~cScriptManager() { DestroyAll(); Log(" Done with scripts\n"); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iScript *cScriptManager::CreateScript(const tString &asName) { tString sPath; iScript *pScript; tString asNewName; BeginLoad(asName); asNewName = cString::SetFileExt(asName, "hps"); pScript = static_cast(this->FindLoadedResource(asNewName, sPath)); if (pScript == NULL && sPath != "") { pScript = mpSystem->GetLowLevel()->createScript(asNewName); if (pScript->CreateFromFile(sPath) == false) { hplDelete(pScript); EndLoad(); return NULL; } AddResource(pScript); } if (pScript) pScript->IncUserCount(); else Error("Couldn't create script '%s'\n", asNewName.c_str()); EndLoad(); return pScript; } //----------------------------------------------------------------------- iResourceBase *cScriptManager::Create(const tString &asName) { return CreateScript(asName); } //----------------------------------------------------------------------- void cScriptManager::Unload(iResourceBase *apResource) { } //----------------------------------------------------------------------- void cScriptManager::Destroy(iResourceBase *apResource) { apResource->DecUserCount(); if (apResource->HasUsers() == false) { RemoveResource(apResource); hplDelete(apResource); } } //----------------------------------------------------------------------- //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- //----------------------------------------------------------------------- } // namespace hpl