/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_RESOURCE_IMAGE_H #define HPL_RESOURCE_IMAGE_H #include "hpl1/engine/resources/ResourceBase.h" #include "common/array.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" namespace hpl { class cFrameTexture; class cFrameBitmap; class iTexture; class cResourceImage : public iResourceBase { friend class cImageManager; public: cResourceImage(tString asName, cFrameTexture *apFrameTex, cFrameBitmap *apFrameBmp, cRect2l aRect, cVector2l avSrcSize, int alHandle); bool reload(); void unload(); void destroy(); // Image specific int GetHeight() const { return mRect.h; } int GetWidth() const { return mRect.w; } cVector2l GetSize() const { return cVector2l(mRect.w, mRect.h); } cVector2l GetPosition() const { return cVector2l(mRect.x, mRect.y); } int GetSourceWidth() const { return mvSourceSize.x; } int GetSourceHeight() const { return mvSourceSize.y; } iTexture *GetTexture() const; cFrameTexture *GetFrameTexture() const { return mpFrameTexture; } cFrameBitmap *GetFrameBitmap() const { return mpFrameBitmap; } tVertexVec GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize); const tVertexVec &GetVertexVec() { return mvVtx; } private: ~cResourceImage(); cFrameTexture *mpFrameTexture; cFrameBitmap *mpFrameBitmap; cVector2l mvSourceSize; cRect2l mRect; tVertexVec mvVtx; int mlHandle; }; typedef Common::Array tResourceImageVec; typedef tResourceImageVec::iterator tResourceImageVecIt; } // namespace hpl #endif // HPL_RESOURCE_IMAGE_H