/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_IMAGEMANAGER_H #define HPL_IMAGEMANAGER_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/resources/ResourceManager.h" namespace hpl { class cResourceImage; class cFrameTexture; class cFrameBitmap; class iLowLevelGraphics; class Bitmap2D; typedef Common::List tFrameBitmapList; typedef tFrameBitmapList::iterator tFrameBitmapListIt; typedef Common::StableMap tFrameTextureMap; typedef tFrameTextureMap::iterator tFrameTextureMapIt; class cImageManager : public iResourceManager { public: cImageManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem); ~cImageManager(); iResourceBase *Create(const tString &asName); void Destroy(iResourceBase *apResource); void Unload(iResourceBase *apResource); // Image specifc iResourceBase *CreateInFrame(const tString &asName, int alFrameHandle); cResourceImage *CreateImage(const tString &asName, int alFrameHandle = -1); /** * Draws all updated content to textures. THis must be done before a loaded image can be used. * Use this as unoften as possible. * \return Number of bitmaps flushes */ int FlushAll(); void DeleteAllBitmapFrames(); cResourceImage *CreateFromBitmap(const tString &asName, Bitmap2D *apBmp, int alFrameHandle = -1); int CreateFrame(cVector2l avSize); void SetFrameLocked(int alHandle, bool abLocked); private: iLowLevelGraphics *mpLowLevelGraphics; tFrameBitmapList mlstBitmapFrames; tFrameTextureMap m_mapTextureFrames; tStringList mlstFileFormats; cVector2l mvFrameSize; int mlFrameHandle; cResourceImage *FindImage(const tString &asName, tString &asFilePath); cResourceImage *AddToFrame(Bitmap2D *apBmp, int alFrameHandle); cFrameBitmap *CreateBitmapFrame(cVector2l avSize); }; } // namespace hpl #endif // HPL_RESOURCEMANAGER_H