/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/resources/GpuProgramManager.h" #include "hpl1/debug.h" #include "hpl1/engine/graphics/GPUProgram.h" #include "hpl1/engine/graphics/LowLevelGraphics.h" #include "hpl1/engine/system/String.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cGpuProgramManager::cGpuProgramManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem) : iResourceManager(apFileSearcher, apLowLevelResources, apLowLevelSystem) { mpLowLevelGraphics = apLowLevelGraphics; } cGpuProgramManager::~cGpuProgramManager() { DestroyAll(); Log(" Done with Gpu programs\n"); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- /** * Since further parameters are needed for the gpu prog this does not work... * For now at least. * \param asName * \return */ iResourceBase *cGpuProgramManager::Create(const tString &asName) { return NULL; } //----------------------------------------------------------------------- iGpuProgram *cGpuProgramManager::CreateProgram(const tString &vertex, const tString &fragment, eGpuProgramType aType) { if (!mpLowLevelGraphics->GetCaps(eGraphicCaps_GL_GpuPrograms)) return nullptr; tString sPath; iGpuProgram *pProgram; pProgram = static_cast(FindLoadedResource(vertex + " " + fragment, sPath)); if (pProgram == nullptr) { pProgram = mpLowLevelGraphics->CreateGpuProgram(vertex, fragment); AddResource(pProgram); } pProgram->IncUserCount(); return pProgram; } //----------------------------------------------------------------------- void cGpuProgramManager::Unload(iResourceBase *apResource) { } //----------------------------------------------------------------------- void cGpuProgramManager::Destroy(iResourceBase *apResource) { apResource->DecUserCount(); if (apResource->HasUsers() == false) { RemoveResource(apResource); hplDelete(apResource); } } //----------------------------------------------------------------------- //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- //----------------------------------------------------------------------- } // namespace hpl