/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef __DGCOLLIIO_USERMESH__ #define __DGCOLLIIO_USERMESH__ #include "dgCollision.h" #include "dgCollisionMesh.h" typedef void (dgApi *OnUserMeshDestroyCallback)(void *const userData); typedef void(dgApi *OnUserMeshCollideCallback)(NewtonUserMeshCollisionCollideDesc *const collideDescData); typedef dgFloat32(dgApi *OnUserMeshRayHitCallback)(NewtonUserMeshCollisionRayHitDesc *const lineDescData); typedef void (dgApi *UserMeshCollisionInfo)(void *userData, dgCollisionInfo *infoRecord); typedef void(dgApi *UserMeshFacesInAABB)(void *const userData, const dFloat *const p0, const dFloat *const p1, const dFloat *const *const vertexArray, int32 *const vertexCount, int32 *const vertexStrideInBytes, const int32 *const indexList, int32 maxIndexCount, const int32 *const userDataList); class dgUserMeshCreation { public: void *m_userData; OnUserMeshCollideCallback m_collideCallback; OnUserMeshRayHitCallback m_rayHitCallBack; OnUserMeshDestroyCallback m_destroyCallback; UserMeshCollisionInfo m_getInfo; UserMeshFacesInAABB m_faceInAabb; }; class dgCollisionUserMesh: public dgCollisionMesh { public: dgCollisionUserMesh(dgMemoryAllocator *allocator, const dgVector &boxP0, const dgVector &boxP1, const dgUserMeshCreation &data); dgCollisionUserMesh(dgWorld *const world, dgDeserialize deserialization, void *const userData); virtual ~dgCollisionUserMesh(void); void GetVertexListIndexList(const dgVector &p0, const dgVector &p1, dgGetVertexListIndexList &data) const; private: void Serialize(dgSerialize callback, void *const userData) const; virtual void GetCollisionInfo(dgCollisionInfo *info) const; virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual void GetCollidingFaces(dgPolygonMeshDesc *const data) const; virtual void GetCollidingFacesSimd(dgPolygonMeshDesc *const data) const; void DebugCollision(const dgMatrix &matrixPtr, OnDebugCollisionMeshCallback callback, void *const userData) const; void *m_userData; UserMeshCollisionInfo m_getInfo; UserMeshFacesInAABB m_faceInAabb; OnUserMeshRayHitCallback m_rayHitCallBack; OnUserMeshCollideCallback m_collideCallback; OnUserMeshDestroyCallback m_destroyCallback; }; #endif