/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MOUSE_H #define HPL_MOUSE_H #include "common/bitarray.h" #include "hpl1/engine/input/InputDevice.h" #include "hpl1/engine/input/InputTypes.h" #include "hpl1/engine/math/MathTypes.h" namespace Common { struct Event; } namespace hpl { class LowLevelInput; class iLowLevelGraphics; class Mouse : public iInputDevice { public: Mouse(LowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics); ~Mouse() {} /** * Check if a mouse button is down * \param eMButton the button to check * \return */ bool ButtonIsDown(eMButton); /** * Get the absolute pos of the mouse. * \return */ cVector2f GetAbsPosition(); /** * Get the relative movement. * \return */ cVector2f GetRelPosition(); /** * Reset smoothing and relative movement. */ void Reset(); /** * Set parameters for mouse smoothing * \param afMinPercent Influence of the oldest position. * \param afMaxPercent Influence of the latest position. * \param alBufferSize number of saved positions, 1 = no smoothing */ void SetSmoothProperties(float afMinPercent, float afMaxPercent, unsigned int alBufferSize); void Update(); private: void processEvent(const Common::Event &ev); cVector2f _absMousePos; cVector2f _relMousePos; Common::BitArray _buttonState; float mfMaxPercent; float mfMinPercent; int mlBufferSize; LowLevelInput *_lowLevelInputSDL; iLowLevelGraphics *_lowLevelGraphics; }; } // namespace hpl #endif // HPL_MOUSE_H