/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_INPUTDEVICE_H #define HPL_INPUTDEVICE_H #include "hpl1/engine/input/InputTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class iInputDevice { public: iInputDevice(tString asName, eInputDeviceType aType); virtual ~iInputDevice() {} /** * * \return name of the device */ tString GetName(); /** * * \return type of device. */ eInputDeviceType GetType(); /** * Update the device, called by cInput */ virtual void Update() = 0; private: tString msName; eInputDeviceType mType; }; } // namespace hpl #endif // HPL_INPUTDEVICE_H