/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "hpl1/engine/impl/vertex_buffer_tgl.h" #include "hpl1/engine/math/Math.h" #include "hpl1/engine/system/low_level_system.h" #include "graphics/tinygl/tinygl.h" #include "hpl1/debug.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- VertexBufferTGL::VertexBufferTGL(iLowLevelGraphics *apLowLevelGraphics, tVertexFlag aFlags, eVertexBufferDrawType aDrawType, eVertexBufferUsageType aUsageType, int alReserveVtxSize, int alReserveIdxSize) : iVertexBuffer(apLowLevelGraphics, aFlags, aDrawType, aUsageType, alReserveVtxSize, alReserveIdxSize) { if (alReserveVtxSize > 0) { for (int i = 0; i < klNumOfVertexFlags; i++) { if (aFlags & kvVertexFlags[i]) { mvVertexArray[i].reserve(alReserveVtxSize * kvVertexElements[i]); } } } if (alReserveIdxSize > 0) mvIndexArray.reserve(alReserveIdxSize); mbTangents = false; mbHasShadowDouble = false; mpLowLevelGraphics = apLowLevelGraphics; } VertexBufferTGL::~VertexBufferTGL() { for (int i = 0; i < klNumOfVertexFlags; i++) mvVertexArray[i].clear(); mvIndexArray.clear(); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void VertexBufferTGL::AddVertex(tVertexFlag aType, const cVector3f &avVtx) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].push_back(avVtx.x); mvVertexArray[idx].push_back(avVtx.y); mvVertexArray[idx].push_back(avVtx.z); if (kvVertexElements[idx] == 4) mvVertexArray[idx].push_back(1); } //----------------------------------------------------------------------- void VertexBufferTGL::AddColor(tVertexFlag aType, const cColor &aColor) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].push_back(aColor.r); mvVertexArray[idx].push_back(aColor.g); mvVertexArray[idx].push_back(aColor.b); mvVertexArray[idx].push_back(aColor.a); } //----------------------------------------------------------------------- void VertexBufferTGL::AddIndex(unsigned int alIndex) { mvIndexArray.push_back(alIndex); } //----------------------------------------------------------------------- bool VertexBufferTGL::Compile(tVertexCompileFlag aFlags) { if (aFlags & eVertexCompileFlag_CreateTangents) { mbTangents = true; mVertexFlags |= eVertexFlag_Texture1; int idx = cMath::Log2ToInt((int)eVertexFlag_Texture1); int lSize = GetVertexNum() * 4; mvVertexArray[idx].resize(lSize); cMath::CreateTriTangentVectors(&(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Texture1)][0]), &mvIndexArray[0], GetIndexNum(), &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Position)][0]), kvVertexElements[cMath::Log2ToInt((int)eVertexFlag_Position)], &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Texture0)][0]), &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Normal)][0]), GetVertexNum()); } return true; } //----------------------------------------------------------------------- void VertexBufferTGL::UpdateData(tVertexFlag aTypes, bool abIndices) { } //----------------------------------------------------------------------- void VertexBufferTGL::CreateShadowDouble(bool abUpdateData) { int lIdx = cMath::Log2ToInt(eVertexFlag_Position); // Set to new size. int lSize = (int)mvVertexArray[lIdx].size(); mvVertexArray[lIdx].reserve(lSize * 2); int lCount = lSize / 4; for (int i = 0; i < lCount; i++) { mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 0]); mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 1]); mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 2]); mvVertexArray[lIdx].push_back(0); // 0); } mbHasShadowDouble = true; if (abUpdateData) { UpdateData(eVertexFlag_Position, false); } } //----------------------------------------------------------------------- void VertexBufferTGL::Transform(const cMatrixf &a_mtxTransform) { float *pPosArray = GetArray(eVertexFlag_Position); float *pNormalArray = GetArray(eVertexFlag_Normal); float *pTangentArray = NULL; if (mbTangents) pTangentArray = GetArray(eVertexFlag_Texture1); int lVtxNum = GetVertexNum(); cMatrixf mtxRot = a_mtxTransform.GetRotation(); int lVtxStride = kvVertexElements[cMath::Log2ToInt(eVertexFlag_Position)]; int lOffset = GetVertexNum() * 4; for (int i = 0; i < lVtxNum; i++) { float *pPos = &pPosArray[i * lVtxStride]; float *pNorm = &pNormalArray[i * 3]; float *pTan = NULL; if (mbTangents) pTan = &pTangentArray[i * 4]; cVector3f vPos = cMath::MatrixMul(a_mtxTransform, cVector3f(pPos[0], pPos[1], pPos[2])); pPos[0] = vPos.x; pPos[1] = vPos.y; pPos[2] = vPos.z; if (mbHasShadowDouble) { float *pExtraPos = &pPosArray[i * lVtxStride + lOffset]; pExtraPos[0] = vPos.x; pExtraPos[1] = vPos.y; pExtraPos[2] = vPos.z; } cVector3f vNorm = cMath::MatrixMul(mtxRot, cVector3f(pNorm[0], pNorm[1], pNorm[2])); vNorm.Normalise(); pNorm[0] = vNorm.x; pNorm[1] = vNorm.y; pNorm[2] = vNorm.z; if (mbTangents) { cVector3f vTan = cMath::MatrixMul(mtxRot, cVector3f(pTan[0], pTan[1], pTan[2])); vTan.Normalise(); pTan[0] = vTan.x; pTan[1] = vTan.y; pTan[2] = vTan.z; } } if (mbTangents) UpdateData(eVertexFlag_Position | eVertexFlag_Normal | eVertexFlag_Texture1, false); else UpdateData(eVertexFlag_Position | eVertexFlag_Normal, false); } //----------------------------------------------------------------------- void VertexBufferTGL::Draw(eVertexBufferDrawType aDrawType) { eVertexBufferDrawType drawType = aDrawType == eVertexBufferDrawType_LastEnum ? mDrawType : aDrawType; /////////////////////////////// // Get the draw type TGLenum mode = TGL_TRIANGLES; if (drawType == eVertexBufferDrawType_Quad) mode = TGL_QUADS; else if (drawType == eVertexBufferDrawType_Lines) mode = TGL_LINE_STRIP; int lSize = mlElementNum; if (mlElementNum < 0) lSize = GetIndexNum(); tglDrawElements(mode, lSize, TGL_UNSIGNED_INT, &mvIndexArray[0]); } void VertexBufferTGL::DrawIndices(unsigned int *apIndices, int alCount, eVertexBufferDrawType aDrawType) { eVertexBufferDrawType drawType = aDrawType == eVertexBufferDrawType_LastEnum ? mDrawType : aDrawType; /////////////////////////////// // Get the draw type TGLenum mode = TGL_TRIANGLES; if (drawType == eVertexBufferDrawType_Quad) mode = TGL_QUADS; else if (drawType == eVertexBufferDrawType_Lines) mode = TGL_LINE_STRIP; ////////////////////////////////// // Bind and draw the buffer tglDrawElements(mode, alCount, TGL_UNSIGNED_INT, apIndices); } //----------------------------------------------------------------------- void VertexBufferTGL::Bind() { SetVertexStates(mVertexFlags); } //----------------------------------------------------------------------- void VertexBufferTGL::UnBind() { } //----------------------------------------------------------------------- iVertexBuffer *VertexBufferTGL::CreateCopy(eVertexBufferUsageType aUsageType) { VertexBufferTGL *pVtxBuff = hplNew(VertexBufferTGL, (mpLowLevelGraphics, mVertexFlags, mDrawType, aUsageType, GetVertexNum(), GetIndexNum())); // Copy the vertices to the new buffer. for (int i = 0; i < klNumOfVertexFlags; i++) { if (kvVertexFlags[i] & mVertexFlags) { #if 0 int lElements = kvVertexElements[i]; if (mbTangents && kvVertexFlags[i] == eVertexFlag_Texture1) lElements = 4; #endif pVtxBuff->ResizeArray(kvVertexFlags[i], (int)mvVertexArray[i].size()); memcpy(pVtxBuff->GetArray(kvVertexFlags[i]), &mvVertexArray[i][0], mvVertexArray[i].size() * sizeof(float)); } } // Copy indices to the new buffer pVtxBuff->ResizeIndices(GetIndexNum()); memcpy(pVtxBuff->GetIndices(), GetIndices(), GetIndexNum() * sizeof(unsigned int)); pVtxBuff->mbTangents = mbTangents; pVtxBuff->mbHasShadowDouble = mbHasShadowDouble; pVtxBuff->Compile(0); return pVtxBuff; } //----------------------------------------------------------------------- cBoundingVolume VertexBufferTGL::CreateBoundingVolume() { cBoundingVolume bv; int lNum = cMath::Log2ToInt((int)eVertexFlag_Position); bv.AddArrayPoints(&(mvVertexArray[lNum][0]), GetVertexNum()); bv.CreateFromPoints(kvVertexElements[cMath::Log2ToInt(eVertexFlag_Position)]); return bv; } float *VertexBufferTGL::GetArray(tVertexFlag aType) { int idx = cMath::Log2ToInt((int)aType); return &mvVertexArray[idx][0]; } //----------------------------------------------------------------------- unsigned int *VertexBufferTGL::GetIndices() { return &mvIndexArray[0]; } //----------------------------------------------------------------------- void VertexBufferTGL::ResizeArray(tVertexFlag aType, int alSize) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].resize(alSize); } //----------------------------------------------------------------------- void VertexBufferTGL::ResizeIndices(int alSize) { mvIndexArray.resize(alSize); } //----------------------------------------------------------------------- int VertexBufferTGL::GetVertexNum() { int idx = cMath::Log2ToInt((int)eVertexFlag_Position); int lSize = (int)mvVertexArray[idx].size() / kvVertexElements[idx]; // If there is a shadow double, just return the length of the first half. if (mbHasShadowDouble) return lSize / 2; else return lSize; } int VertexBufferTGL::GetIndexNum() { return (int)mvIndexArray.size(); } cVector3f VertexBufferTGL::GetVector3(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cVector3f(0, 0, 0); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * kvVertexElements[idx]; return cVector3f(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2]); } cVector3f VertexBufferTGL::GetVector4(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cVector3f(0, 0, 0); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * 4; // kvVertexElements[idx]; return cVector3f(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2]); } cColor VertexBufferTGL::GetColor(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cColor(); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * kvVertexElements[idx]; return cColor(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2], mvVertexArray[idx][pos + 3]); } unsigned int VertexBufferTGL::GetIndex(tVertexFlag aType, unsigned alIdx) { return mvIndexArray[alIdx]; } //----------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ///////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void VertexBufferTGL::SetVertexStates(tVertexFlag aFlags) { /// POSITION ///////////////////////// if (aFlags & eVertexFlag_Position) { tglEnableClientState(TGL_VERTEX_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Position); tglVertexPointer(kvVertexElements[idx], TGL_FLOAT, sizeof(float) * kvVertexElements[idx], &mvVertexArray[idx][0]); } else { tglDisableClientState(TGL_VERTEX_ARRAY); } /// COLOR 0 ///////////////////////// if (aFlags & eVertexFlag_Color0) { tglEnableClientState(TGL_COLOR_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Color0); tglColorPointer(kvVertexElements[idx], TGL_FLOAT, sizeof(float) * kvVertexElements[idx], &mvVertexArray[idx][0]); } else { tglDisableClientState(TGL_COLOR_ARRAY); } /// NORMAL ///////////////////////// if (aFlags & eVertexFlag_Normal) { tglEnableClientState(TGL_NORMAL_ARRAY); tglNormalPointer(TGL_FLOAT, sizeof(float) * 3, &mvVertexArray[cMath::Log2ToInt(eVertexFlag_Normal)][0]); } else { tglDisableClientState(TGL_NORMAL_ARRAY); } /// TEXTURE 0 ///////////////////////// if (aFlags & eVertexFlag_Texture0) { tglEnableClientState(TGL_TEXTURE_COORD_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Texture0); tglTexCoordPointer(kvVertexElements[idx], TGL_FLOAT, sizeof(float) * kvVertexElements[idx], &mvVertexArray[idx][0]); } else { tglDisableClientState(TGL_TEXTURE_COORD_ARRAY); } #if 0 /// TEXTURE 1 ///////////////////////// if(aFlags & eVertexFlag_Texture1){ tglClientActiveTextureARB(TGL_TEXTURE1_ARB); tglEnableClientState(TGL_TEXTURE_COORD_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Texture1); if(mbTangents) tglTexCoordPointer(4,TGL_FLOAT,sizeof(float)*4,&mvVertexArray[idx][0]); else tglTexCoordPointer(kvVertexElements[idx],TGL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0]); } else { //tglClientActiveTextureARB(TGL_TEXTURE1_ARB); //tglDisableClientState(TGL_TEXTURE_COORD_ARRAY); } /// TEXTURE 2 ///////////////////////// if(aFlags & eVertexFlag_Texture2){ tglClientActiveTextureARB(TGL_TEXTURE2_ARB); tglEnableClientState(TGL_TEXTURE_COORD_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Texture2); tglTexCoordPointer(kvVertexElements[idx],TGL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0]); } else { //tglClientActiveTextureARB(TGL_TEXTURE2_ARB); //tglDisableClientState(TGL_TEXTURE_COORD_ARRAY); } /// TEXTURE 3 ///////////////////////// if(aFlags & eVertexFlag_Texture3){ tglClientActiveTextureARB(TGL_TEXTURE3_ARB); tglEnableClientState(TGL_TEXTURE_COORD_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Texture3); tglTexCoordPointer(kvVertexElements[idx],TGL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0]); } else { //tglClientActiveTextureARB(TGL_TEXTURE3_ARB); //tglDisableClientState(TGL_TEXTURE_COORD_ARRAY); } /// TEXTURE 4 ///////////////////////// if(aFlags & eVertexFlag_Texture4){ tglClientActiveTextureARB(TGL_TEXTURE4_ARB); tglEnableClientState(TGL_TEXTURE_COORD_ARRAY); int idx = cMath::Log2ToInt(eVertexFlag_Texture4); tglTexCoordPointer(kvVertexElements[idx],TGL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0]); } else { //tglClientActiveTextureARB(TGL_TEXTURE4_ARB); //tglDisableClientState(TGL_TEXTURE_COORD_ARRAY); } #endif } //----------------------------------------------------------------------- } // namespace hpl