// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SIMPLE DIFFUSE COLOR VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; uniform mat4 worldViewProj; uniform vec3 lightPosition; void main() { gl_Position = (worldViewProj * vec4((position.xyz - lightPosition*(1.0-position.w)), position.w)); }