// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SPECULAR BUMPMAPPING 2D FRAGMENT PROGRAM ////////// /////////////////////////////////////////////////////// in vec3 vUv; //in object space OUTPUT uniform sampler2D tex0; //ScreenBuffer void main() { vec4 Col = texture(tex0, vUv); outColor = Col; }