// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SIMPLE DIFFUSE COLOR VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec3 color = gl_Color.xyz; vec2 uv = gl_MultiTexCoord0.xy; out vec2 vUv0; out vec2 vUv1; out vec2 vUv2; out vec2 vUv3; uniform mat4 worldViewProj; uniform float yOffset; uniform float xOffset; uniform float amount; void main() { gl_Position = (worldViewProj * position); vUv0 = uv + vec2(xOffset, yOffset) * amount; vUv1 = uv + vec2(xOffset, yOffset) * 2.0 * amount; vUv2 = uv - vec2(xOffset, yOffset) * amount; vUv3 = uv - vec2(xOffset, yOffset) * 2.0 * amount; }