// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SIMPLE DIFFUSE COLOR VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec4 color = gl_Color; vec3 uv = gl_MultiTexCoord0.xyz; out vec4 vColor; out vec2 vUv; out float vFogUv; uniform mat4 worldViewProj; uniform float fogStart; uniform float fogEnd; void main() { gl_Position = (worldViewProj * position); vUv = uv.xy; vFogUv = (fogEnd - gl_Position.z)/(fogEnd - fogStart); vColor = clamp(color, vec4(0.0), vec4(1.0)); }