/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HPL_OCCLUSION_QUERY_TGL_H #define HPL_OCCLUSION_QUERY_TGL_H #include "common/scummsys.h" #include "hpl1/engine/graphics/OcclusionQuery.h" #ifdef USE_TINYGL namespace hpl { class OcclusionQueryTGL : public iOcclusionQuery { public: OcclusionQueryTGL() {} ~OcclusionQueryTGL() {} void Begin() override {} void End() override {} bool FetchResults() override { return true; } unsigned int GetSampleCount() override { return 0; } }; } // namespace hpl #endif // USE_TINYGL #endif // HPL_OCCLUSION_QUERY_TGL_H