/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/impl/VertexBufferOGL.h" #include "hpl1/debug.h" #include "hpl1/engine/math/Math.h" #include "hpl1/engine/system/low_level_system.h" #ifdef HPL1_USE_OPENGL namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cVertexBufferOGL::cVertexBufferOGL(iLowLevelGraphics *apLowLevelGraphics, tVertexFlag aFlags, eVertexBufferDrawType aDrawType, eVertexBufferUsageType aUsageType, int alReserveVtxSize, int alReserveIdxSize) : iVertexBuffer(apLowLevelGraphics, aFlags, aDrawType, aUsageType, alReserveVtxSize, alReserveIdxSize) { error("trying to create VertexBufferOGL"); if (alReserveVtxSize > 0) { for (int i = 0; i < klNumOfVertexFlags; i++) { if (aFlags & kvVertexFlags[i]) { mvVertexArray[i].reserve(alReserveVtxSize * kvVertexElements[i]); } } } if (alReserveIdxSize > 0) mvIndexArray.reserve(alReserveIdxSize); mbTangents = false; mbHasShadowDouble = false; mpLowLevelGraphics = apLowLevelGraphics; } cVertexBufferOGL::~cVertexBufferOGL() { for (int i = 0; i < klNumOfVertexFlags; i++) mvVertexArray[i].clear(); mvIndexArray.clear(); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cVertexBufferOGL::AddVertex(tVertexFlag aType, const cVector3f &avVtx) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].push_back(avVtx.x); mvVertexArray[idx].push_back(avVtx.y); mvVertexArray[idx].push_back(avVtx.z); if (kvVertexElements[idx] == 4) mvVertexArray[idx].push_back(1); } //----------------------------------------------------------------------- void cVertexBufferOGL::AddColor(tVertexFlag aType, const cColor &aColor) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].push_back(aColor.r); mvVertexArray[idx].push_back(aColor.g); mvVertexArray[idx].push_back(aColor.b); mvVertexArray[idx].push_back(aColor.a); } //----------------------------------------------------------------------- void cVertexBufferOGL::AddIndex(unsigned int alIndex) { mvIndexArray.push_back(alIndex); } //----------------------------------------------------------------------- bool cVertexBufferOGL::Compile(tVertexCompileFlag aFlags) { if (aFlags & eVertexCompileFlag_CreateTangents) { mbTangents = true; mVertexFlags |= eVertexFlag_Texture1; int idx = cMath::Log2ToInt((int)eVertexFlag_Texture1); int lSize = GetVertexNum() * 4; mvVertexArray[idx].resize(lSize); cMath::CreateTriTangentVectors(&(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Texture1)][0]), &mvIndexArray[0], GetIndexNum(), &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Position)][0]), kvVertexElements[cMath::Log2ToInt((int)eVertexFlag_Position)], &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Texture0)][0]), &(mvVertexArray[cMath::Log2ToInt((int)eVertexFlag_Normal)][0]), GetVertexNum()); } return true; } //----------------------------------------------------------------------- void cVertexBufferOGL::UpdateData(tVertexFlag aTypes, bool abIndices) { } //----------------------------------------------------------------------- void cVertexBufferOGL::CreateShadowDouble(bool abUpdateData) { int lIdx = cMath::Log2ToInt(eVertexFlag_Position); // Set to new size. int lSize = (int)mvVertexArray[lIdx].size(); mvVertexArray[lIdx].reserve(lSize * 2); int lCount = lSize / 4; for (int i = 0; i < lCount; i++) { mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 0]); mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 1]); mvVertexArray[lIdx].push_back(mvVertexArray[lIdx][i * 4 + 2]); mvVertexArray[lIdx].push_back(0); // 0); } mbHasShadowDouble = true; if (abUpdateData) { UpdateData(eVertexFlag_Position, false); } } //----------------------------------------------------------------------- void cVertexBufferOGL::Transform(const cMatrixf &a_mtxTransform) { float *pPosArray = GetArray(eVertexFlag_Position); float *pNormalArray = GetArray(eVertexFlag_Normal); float *pTangentArray = NULL; if (mbTangents) pTangentArray = GetArray(eVertexFlag_Texture1); int lVtxNum = GetVertexNum(); cMatrixf mtxRot = a_mtxTransform.GetRotation(); int lVtxStride = kvVertexElements[cMath::Log2ToInt(eVertexFlag_Position)]; int lOffset = GetVertexNum() * 4; for (int i = 0; i < lVtxNum; i++) { float *pPos = &pPosArray[i * lVtxStride]; float *pNorm = &pNormalArray[i * 3]; float *pTan = NULL; if (mbTangents) pTan = &pTangentArray[i * 4]; cVector3f vPos = cMath::MatrixMul(a_mtxTransform, cVector3f(pPos[0], pPos[1], pPos[2])); pPos[0] = vPos.x; pPos[1] = vPos.y; pPos[2] = vPos.z; if (mbHasShadowDouble) { float *pExtraPos = &pPosArray[i * lVtxStride + lOffset]; pExtraPos[0] = vPos.x; pExtraPos[1] = vPos.y; pExtraPos[2] = vPos.z; } cVector3f vNorm = cMath::MatrixMul(mtxRot, cVector3f(pNorm[0], pNorm[1], pNorm[2])); vNorm.Normalise(); pNorm[0] = vNorm.x; pNorm[1] = vNorm.y; pNorm[2] = vNorm.z; if (mbTangents) { cVector3f vTan = cMath::MatrixMul(mtxRot, cVector3f(pTan[0], pTan[1], pTan[2])); vTan.Normalise(); pTan[0] = vTan.x; pTan[1] = vTan.y; pTan[2] = vTan.z; } } if (mbTangents) UpdateData(eVertexFlag_Position | eVertexFlag_Normal | eVertexFlag_Texture1, false); else UpdateData(eVertexFlag_Position | eVertexFlag_Normal, false); } //----------------------------------------------------------------------- void cVertexBufferOGL::Draw(eVertexBufferDrawType aDrawType) { #if 0 eVertexBufferDrawType drawType = aDrawType == eVertexBufferDrawType_LastEnum ? mDrawType : aDrawType; /////////////////////////////// //Get the draw type GLenum mode = GL_TRIANGLES; if(drawType==eVertexBufferDrawType_Quad) mode = GL_QUADS; else if(drawType==eVertexBufferDrawType_Lines) mode = GL_LINE_STRIP; int lSize = mlElementNum; if(mlElementNum<0) lSize = GetIndexNum(); glDrawElements(mode,lSize,GL_UNSIGNED_INT, &mvIndexArray[0]); #endif } void cVertexBufferOGL::DrawIndices(unsigned int *apIndices, int alCount, eVertexBufferDrawType aDrawType) { #if 0 eVertexBufferDrawType drawType = aDrawType == eVertexBufferDrawType_LastEnum ? mDrawType : aDrawType; /////////////////////////////// //Get the draw type GLenum mode = GL_TRIANGLES; if(drawType==eVertexBufferDrawType_Quad) mode = GL_QUADS; else if(drawType==eVertexBufferDrawType_Lines) mode = GL_LINE_STRIP; ////////////////////////////////// //Bind and draw the buffer glDrawElements(mode, alCount, GL_UNSIGNED_INT, apIndices); #endif } //----------------------------------------------------------------------- void cVertexBufferOGL::Bind() { SetVertexStates(mVertexFlags); } //----------------------------------------------------------------------- void cVertexBufferOGL::UnBind() { } //----------------------------------------------------------------------- iVertexBuffer *cVertexBufferOGL::CreateCopy(eVertexBufferUsageType aUsageType) { cVertexBufferOGL *pVtxBuff = hplNew(cVertexBufferOGL, (mpLowLevelGraphics, mVertexFlags, mDrawType, aUsageType, GetVertexNum(), GetIndexNum())); // Copy the vertices to the new buffer. for (int i = 0; i < klNumOfVertexFlags; i++) { if (kvVertexFlags[i] & mVertexFlags) { #if 0 int lElements = kvVertexElements[i]; if (mbTangents && kvVertexFlags[i] == eVertexFlag_Texture1) lElements = 4; #endif pVtxBuff->ResizeArray(kvVertexFlags[i], (int)mvVertexArray[i].size()); memcpy(pVtxBuff->GetArray(kvVertexFlags[i]), &mvVertexArray[i][0], mvVertexArray[i].size() * sizeof(float)); } } // Copy indices to the new buffer pVtxBuff->ResizeIndices(GetIndexNum()); memcpy(pVtxBuff->GetIndices(), GetIndices(), GetIndexNum() * sizeof(unsigned int)); pVtxBuff->mbTangents = mbTangents; pVtxBuff->mbHasShadowDouble = mbHasShadowDouble; pVtxBuff->Compile(0); return pVtxBuff; } //----------------------------------------------------------------------- cBoundingVolume cVertexBufferOGL::CreateBoundingVolume() { cBoundingVolume bv; int lNum = cMath::Log2ToInt((int)eVertexFlag_Position); bv.AddArrayPoints(&(mvVertexArray[lNum][0]), GetVertexNum()); bv.CreateFromPoints(kvVertexElements[cMath::Log2ToInt(eVertexFlag_Position)]); return bv; } float *cVertexBufferOGL::GetArray(tVertexFlag aType) { int idx = cMath::Log2ToInt((int)aType); return &mvVertexArray[idx][0]; } //----------------------------------------------------------------------- unsigned int *cVertexBufferOGL::GetIndices() { return &mvIndexArray[0]; } //----------------------------------------------------------------------- void cVertexBufferOGL::ResizeArray(tVertexFlag aType, int alSize) { int idx = cMath::Log2ToInt((int)aType); mvVertexArray[idx].resize(alSize); } //----------------------------------------------------------------------- void cVertexBufferOGL::ResizeIndices(int alSize) { mvIndexArray.resize(alSize); } //----------------------------------------------------------------------- int cVertexBufferOGL::GetVertexNum() { int idx = cMath::Log2ToInt((int)eVertexFlag_Position); int lSize = (int)mvVertexArray[idx].size() / kvVertexElements[idx]; // If there is a shadow double, just return the length of the first half. if (mbHasShadowDouble) return lSize / 2; else return lSize; } int cVertexBufferOGL::GetIndexNum() { return (int)mvIndexArray.size(); } cVector3f cVertexBufferOGL::GetVector3(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cVector3f(0, 0, 0); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * kvVertexElements[idx]; return cVector3f(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2]); } cVector3f cVertexBufferOGL::GetVector4(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cVector3f(0, 0, 0); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * 4; // kvVertexElements[idx]; return cVector3f(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2]); } cColor cVertexBufferOGL::GetColor(tVertexFlag aType, unsigned alIdx) { if (!(aType & mVertexFlags)) return cColor(); int idx = cMath::Log2ToInt((int)aType); int pos = alIdx * kvVertexElements[idx]; return cColor(mvVertexArray[idx][pos + 0], mvVertexArray[idx][pos + 1], mvVertexArray[idx][pos + 2], mvVertexArray[idx][pos + 3]); } unsigned int cVertexBufferOGL::GetIndex(tVertexFlag aType, unsigned alIdx) { return mvIndexArray[alIdx]; } //----------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////// // PRIVATE METHODS ///////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cVertexBufferOGL::SetVertexStates(tVertexFlag aFlags) { #if 0 /// POSITION ///////////////////////// if(aFlags & eVertexFlag_Position){ glEnableClientState(GL_VERTEX_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Position); glVertexPointer(kvVertexElements[idx],GL_FLOAT, sizeof(float)*kvVertexElements[idx], &mvVertexArray[idx][0]); } else { glDisableClientState(GL_VERTEX_ARRAY ); } /// COLOR 0 ///////////////////////// if(aFlags & eVertexFlag_Color0) { glEnableClientState(GL_COLOR_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Color0); glColorPointer(kvVertexElements[idx],GL_FLOAT, sizeof(float)*kvVertexElements[idx], &mvVertexArray[idx][0]); } else { glDisableClientState(GL_COLOR_ARRAY ); } /// NORMAL ///////////////////////// if(aFlags & eVertexFlag_Normal) { glEnableClientState(GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, sizeof(float)*3, &mvVertexArray[cMath::Log2ToInt(eVertexFlag_Normal)][0]); } else { glDisableClientState(GL_NORMAL_ARRAY ); } /// TEXTURE 0 ///////////////////////// if(aFlags & eVertexFlag_Texture0) { glClientActiveTextureARB(GL_TEXTURE0_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Texture0); glTexCoordPointer(kvVertexElements[idx],GL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0] ); } else { glClientActiveTextureARB(GL_TEXTURE0_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY ); } /// TEXTURE 1 ///////////////////////// if(aFlags & eVertexFlag_Texture1){ glClientActiveTextureARB(GL_TEXTURE1_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Texture1); if(mbTangents) glTexCoordPointer(4,GL_FLOAT,sizeof(float)*4,&mvVertexArray[idx][0] ); else glTexCoordPointer(kvVertexElements[idx],GL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0] ); } else { glClientActiveTextureARB(GL_TEXTURE1_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY ); } /// TEXTURE 2 ///////////////////////// if(aFlags & eVertexFlag_Texture2){ glClientActiveTextureARB(GL_TEXTURE2_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Texture2); glTexCoordPointer(kvVertexElements[idx],GL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0] ); } else { glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY ); } /// TEXTURE 3 ///////////////////////// if(aFlags & eVertexFlag_Texture3){ glClientActiveTextureARB(GL_TEXTURE3_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Texture3); glTexCoordPointer(kvVertexElements[idx],GL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0] ); } else { glClientActiveTextureARB(GL_TEXTURE3_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY ); } /// TEXTURE 4 ///////////////////////// if(aFlags & eVertexFlag_Texture4){ glClientActiveTextureARB(GL_TEXTURE4_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY ); int idx = cMath::Log2ToInt(eVertexFlag_Texture4); glTexCoordPointer(kvVertexElements[idx],GL_FLOAT,sizeof(float)*kvVertexElements[idx],&mvVertexArray[idx][0] ); } else { glClientActiveTextureARB(GL_TEXTURE4_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY ); } #endif } //----------------------------------------------------------------------- } // namespace hpl #endif // HPL1_USE_OPENGL