/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_LOWLEVELSOUND_OPENAL_H #define HPL_LOWLEVELSOUND_OPENAL_H #include "common/array.h" #include "hpl1/engine/sound/LowLevelSound.h" namespace Audio { class Mixer; } namespace hpl { class cOpenALSoundChannel; class cLowLevelSoundOpenAL : public iLowLevelSound { public: cLowLevelSoundOpenAL(); ~cLowLevelSoundOpenAL(); void GetSupportedFormats(tStringList &alstFormats); iSoundData *LoadSoundData(const tString &asName, const tString &asFilePath, const tString &asType, bool abStream, bool abLoopStream); void UpdateSound(float afTimeStep); void SetListenerAttributes(const cVector3f &avPos, const cVector3f &avVel, const cVector3f &avForward, const cVector3f &avUp); void SetListenerPosition(const cVector3f &avPos); void SetSetRolloffFactor(float afFactor); void SetListenerAttenuation(bool abEnabled); void Init(bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels, int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement, int alMaxMonoSourceHint, int alMaxStereoSourceHint, int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName); void SetVolume(float afVolume); void SetEnvVolume(float afEnvVolume); iSoundEnvironment *LoadSoundEnvironment(const tString &asFilePath); void SetSoundEnvironment(iSoundEnvironment *apSoundEnv); void FadeSoundEnvironment(iSoundEnvironment *apSourceSoundEnv, iSoundEnvironment *apDestSoundEnv, float afT); bool playChannel(cOpenALSoundChannel *channel); void closeChannel(cOpenALSoundChannel *channel); private: static const int MAX_ACTIVE_CHANNELS = 32; Common::Array _activeChannels; Audio::Mixer *_mixer; tString mvFormats[30]; bool mbInitialized; bool mbNullEffectAttached; }; } // namespace hpl #endif // HPL_LOWLEVELSOUND_OPENAL_H