/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_CGPROGRAM_H #define HPL_CGPROGRAM_H #include "common/scummsys.h" #include "hpl1/engine/graphics/GPUProgram.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "hpl1/opengl.h" #ifdef HPL1_USE_OPENGL #include "graphics/opengl/shader.h" namespace hpl { class cCGProgram : public iGpuProgram { public: cCGProgram(const tString &vertex, const tString &fragment); ~cCGProgram(); bool reload(); void unload(); void destroy(); tString GetProgramName() { return msName; } void Bind(); void UnBind(); bool SetFloat(const tString &asName, float afX); bool SetVec2f(const tString &asName, float afX, float afY); bool SetVec3f(const tString &asName, float afX, float afY, float afZ); bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW); bool SetMatrixf(const tString &asName, const cMatrixf &mMtx); bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType, eGpuProgramMatrixOp mOp); private: OpenGL::Shader *_shader; tString msName; tString msFile; tString msEntry; }; } // namespace hpl #endif // HPL1_USE_OPENGL #endif // HPL_CGPROGRAM_H