/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_RENDEROBJECT2D_H #define HPL_RENDEROBJECT2D_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/graphics/Material.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class iRenderObject2DRenderer { public: virtual ~iRenderObject2DRenderer() = default; virtual void RenderToBatch(eMaterialRenderType aRenderType, unsigned int &aIdxAdd) = 0; }; class cRenderObject2D { public: cRenderObject2D(iMaterial *apMaterial, tVertexVec *mpVtxVec, tUIntVec *mpIdxVec, ePrimitiveType aType, float afZ, cRect2f &aRect, cMatrixf *apMtx = NULL, cVector3f *apTransform = NULL); cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer, ePrimitiveType aType, float afZ); ~cRenderObject2D(); iMaterial *GetMaterial() const { return mpMaterial; } tVertexVec *GetVertexVec() const { return mpVtxVec; } tUIntVec *GetIndexVec() const { return mpIdxVec; } ePrimitiveType GetType() const { return mType; } cVector3f *GetTransform() const { return mpTransform; } float GetZ() const { return mfZ; } const cRect2f &GetRect() const { return mRect; } iRenderObject2DRenderer *GetCustomRenderer() const { return mpCustomRenderer; } private: iMaterial *mpMaterial; tVertexVec *mpVtxVec; tUIntVec *mpIdxVec; ePrimitiveType mType; cMatrixf *mpMtx; cVector3f *mpTransform; float mfZ; cRect2f mRect; iRenderObject2DRenderer *mpCustomRenderer; }; } // namespace hpl #endif // HPL_RENDEROBJECT2D_H