/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PARTICLE_SYSTEM_3D_H #define HPL_PARTICLE_SYSTEM_3D_H #include "hpl1/engine/graphics/RenderList.h" #include "hpl1/engine/resources/ResourceBase.h" #include "hpl1/engine/scene/Entity3D.h" namespace hpl { class iParticleEmitter3D; class iParticleEmitterData; class cParticleManager; //---------------------------------------------------- class cParticleSystem3D; class cParticleSystemData3D : public iResourceBase { public: cParticleSystemData3D(const tString &asName, cResources *apResources, cGraphics *apGraphics); virtual ~cParticleSystemData3D(); cParticleSystem3D *Create(tString asName, cVector3f avSize, const cMatrixf &a_mtxTransform); bool LoadFromFile(const tString &asFile); void AddEmitterData(iParticleEmitterData *apData); bool reload() { return false; } void unload() {} void destroy() {} iParticleEmitterData *GetEmitterData(int alIdx) const { return mvEmitterData[alIdx]; } private: cResources *mpResources; cGraphics *mpGraphics; Common::Array mvEmitterData; }; //---------------------------------------------------- class cSaveData_ParticleEmitter3D : public iSerializable { kSerializableClassInit(cSaveData_ParticleEmitter3D) public : bool mbActive; bool mbDying; }; kSaveData_ChildClass(iEntity3D, cParticleSystem3D) { kSaveData_ClassInit(cParticleSystem3D) public : tString msDataName; cVector3f mvDataSize; cContainerVec mvEmitters; iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame); int GetSaveCreatePrio(); }; //---------------------------------------------------- class cParticleSystem3D : public iEntity3D { typedef iEntity3D super; public: cParticleSystem3D(const tString asName, cParticleSystemData3D *apData, cResources *apResources, cGraphics *apGraphics); ~cParticleSystem3D(); void SetVisible(bool abVisible); void UpdateLogic(float afTimeStep); bool IsDead(); bool IsDying(); void Kill(); void KillInstantly(); void AddEmitter(iParticleEmitter3D *apEmitter); iParticleEmitter3D *GetEmitter(int alIdx); int GetEmitterNum(); tString GetEntityType() { return "ParticleSystem3D"; } void SetDataName(const tString &asName) { msDataName = asName; } void SetDataSize(const cVector3f &avSize) { mvDataSize = avSize; } const tString &GetDataName() { return msDataName; } const cVector3f &GetDataSize() { return mvDataSize; } void SetParticleManager(cParticleManager *apParticleManager) { mpParticleManager = apParticleManager; } cParticleSystemData3D *GetData() { return mpData; } // SaveObject implementation iSaveData *CreateSaveData(); void SaveToSaveData(iSaveData *apSaveData); void LoadFromSaveData(iSaveData *apSaveData); void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame); private: cResources *mpResources; cGraphics *mpGraphics; cParticleManager *mpParticleManager; cParticleSystemData3D *mpData; Common::Array mvEmitters; tString msDataName; cVector3f mvDataSize; bool mbFirstUpdate; }; } // namespace hpl #endif // HPL_PARTICLE_SYSTEM_3D_H