/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MATERIALHANDLER_H #define HPL_MATERIALHANDLER_H #include "hpl1/engine/graphics/Material.h" namespace hpl { class cGraphics; class cResources; class cMaterialHandler { public: cMaterialHandler(cGraphics *apGraphics, cResources *apResources); ~cMaterialHandler(); /** * Add a new type of material * \param apTypedata */ void Add(iMaterialType *apTypedata); /** * Create a new material * \param asMatName * \param mPicType * \return */ iMaterial *Create(tString asMatName, eMaterialPicture mPicType); iMaterial *Create(const tString &asName, tString asMatName, eMaterialPicture mPicType); private: tMaterialTypeList mlstMatTypes; cResources *mpResources; cGraphics *mpGraphics; }; } // namespace hpl #endif // HPL_MATERIALHANDLER_H