/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GFX_OBJECT_H
#define HPL_GFX_OBJECT_H
#include "common/array.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
namespace hpl {
class iMaterial;
class cGfxObject {
public:
cGfxObject(iMaterial *apMat, const tString &asFile, bool abIsImage);
~cGfxObject();
iMaterial *GetMaterial() const { return mpMat; }
cVertex *GetVtxPtr(int alNum) { return &mvVtx[alNum]; }
tVertexVec *GetVertexVec() { return &mvVtx; }
const tString &GetSourceFile() { return msSourceFile; }
bool IsImage() { return mbIsImage; }
private:
tVertexVec mvVtx;
iMaterial *mpMat;
// float mfZ;
bool mbIsImage;
tString msSourceFile;
};
typedef Common::Array tGfxObjectVec;
typedef tGfxObjectVec::iterator tGfxObjectVecIt;
} // namespace hpl
#endif // HPL_GFX_OBJECT_H