/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_BONE_H #define HPL_BONE_H #include "common/list.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "common/stablemap.h" namespace hpl { class cSkeleton; class cBone; typedef Common::List tBoneList; typedef tBoneList::iterator tBoneListIt; typedef cSTLIterator cBoneIterator; class cBone { friend class cSkeleton; public: cBone(const tString &asName, cSkeleton *apSkeleton); ~cBone(); cBone *CreateChildBone(const tString &asName); void SetTransform(const cMatrixf &a_mtxTransform); const cMatrixf &GetLocalTransform(); const cMatrixf &GetWorldTransform(); const cMatrixf &GetInvWorldTransform(); const tString &GetName() { return msName; } cBoneIterator GetChildIterator(); void Detach(); cBone *GetParent() { return mpParent; } // Needed for some loading stuff.. int GetValue() { return mlValue; } void SetValue(int alVal) { mlValue = alVal; } private: void NeedsUpdate(); void UpdateMatrix(); tString msName; cMatrixf m_mtxTransform; cMatrixf m_mtxWorldTransform; cMatrixf m_mtxInvWorldTransform; cBone *mpParent; tBoneList mlstChildren; cSkeleton *mpSkeleton; bool mbNeedsUpdate; int mlValue; }; } // namespace hpl #endif // HPL_BONE_H