/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_BILLBOARD_H #define HPL_BILLBOARD_H #include "RenderList.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/graphics/Renderable.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Entity3D.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { enum eBillboardType { eBillboardType_Point, eBillboardType_Axis, eBillboardType_LastEnum }; class cMaterialManager; class cResources; class cGraphics; class cMeshCreator; class cFileSearcher; class iLowLevelGraphics; class iMaterial; class iVertexBuffer; class iOcclusionQuery; //------------------------------------------ kSaveData_ChildClass(iRenderable, cBillboard) { kSaveData_ClassInit(cBillboard) public : tString msMaterial; int mType; cVector2f mvSize; cVector3f mvAxis; float mfForwardOffset; cColor mColor; float mfHaloAlpha; bool mbIsHalo; cVector3f mvHaloSourceSize; bool mbHaloSourceIsParent; virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame); virtual int GetSaveCreatePrio(); }; //------------------------------------------ class cBillboard : public iRenderable { typedef iRenderable super; public: cBillboard(const tString asName, const cVector2f &avSize, cResources *apResources, cGraphics *apGraphics); ~cBillboard(); void SetMaterial(iMaterial *apMaterial); void SetSize(const cVector2f &avSize); cVector2f GetSize() { return mvSize; } void SetType(eBillboardType aType); eBillboardType GetType() { return mType; } void SetAxis(const cVector3f &avAxis); cVector3f GetAxis() { return mvAxis; } void SetForwardOffset(float afOffset); float GetForwardOffset() { return mfForwardOffset; } void SetColor(const cColor &aColor); const cColor &GetColor() { return mColor; } void SetHaloAlpha(float afX); float GetHaloAlpha() { return mfHaloAlpha; } void LoadXMLProperties(const tString asFile); ///////////////////////////////// // Halo stuff void SetIsHalo(bool abX); bool IsHalo() { return mbIsHalo; } void SetHaloSourceSize(const cVector3f &avSize); cVector3f GetHaloSourceSize() { return mvHaloSourceSize; } void SetHaloSourceIsParent(bool abX); bool GetHaloSourceIsParent() { return mbHaloSourceIsParent; } iOcclusionQuery *GetQuery() { return mQueryObject.mpQuery; } iOcclusionQuery *GetMaxQuery() { return mMaxQueryObject.mpQuery; } ///////////////////////////////// // Entity implementation tString GetEntityType() { return "Billboard"; } bool IsVisible(); void SetVisible(bool abVisible) { SetRendered(abVisible); } // Renderable implementations iMaterial *GetMaterial() { return mpMaterial; } iVertexBuffer *GetVertexBuffer() { return mpVtxBuffer; } void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList); bool IsShadowCaster() { return false; } cBoundingVolume *GetBoundingVolume(); cMatrixf *GetModelMatrix(cCamera3D *apCamera); int GetMatrixUpdateCount(); eRenderableType GetRenderType() { return eRenderableType_ParticleSystem; } // SaveObject implementation virtual iSaveData *CreateSaveData(); virtual void SaveToSaveData(iSaveData *apSaveData); virtual void LoadFromSaveData(iSaveData *apSaveData); virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame); private: eBillboardType ToType(const char *apString); void UpdateSourceBufferSize(); cMaterialManager *mpMaterialManager; cFileSearcher *mpFileSearcher; iLowLevelGraphics *mpLowLevelGraphics; cMeshCreator *mpMeshCreator; iMaterial *mpMaterial; iVertexBuffer *mpVtxBuffer; iVertexBuffer *mpHaloSourceBuffer; cMatrixf m_mtxTempTransform; eBillboardType mType; cVector2f mvSize; cVector3f mvAxis; int mlLastRenderCount; bool mbIsHalo; cVector3f mvHaloSourceSize; bool mbHaloSourceIsParent; cOcclusionQueryObject mQueryObject; cOcclusionQueryObject mMaxQueryObject; float mfForwardOffset; cColor mColor; float mfHaloAlpha; }; } // namespace hpl #endif // HPL_BILLBOARD_H