/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_ANIMATION_H #define HPL_ANIMATION_H #include "common/array.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/resources/ResourceBase.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cAnimationTrack; typedef Common::Array tAnimationTrackVec; typedef tAnimationTrackVec::iterator tAnimationTrackVecIt; class cAnimation : public iResourceBase { public: cAnimation(const tString &asName, const tString &asFile); ~cAnimation(); float GetLength(); void SetLength(float afTime); cAnimationTrack *CreateTrack(const tString &asName, tAnimTransformFlag aFlags); cAnimationTrack *GetTrack(int alIndex); cAnimationTrack *GetTrackByName(const tString &asName); void ResizeTracks(int alNum); int GetTrackNum(); const char *GetAnimationName() { return msAnimName.c_str(); } void SetAnimationName(const tString &asName) { msAnimName = asName; } tString &GetFileName() { return msFileName; } // Resources implementation bool reload() { return false; } void unload() {} void destroy() {} private: tString msAnimName; tString msFileName; float mfLength; tAnimationTrackVec mvTracks; }; } // namespace hpl #endif // HPL_ANIMATION_H