/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_LOWLEVELGAMESETUP_H #define HPL_LOWLEVELGAMESETUP_H #include "hpl1/engine/ai/AI.h" #include "hpl1/engine/graphics/Graphics.h" #include "hpl1/engine/input/Input.h" #include "hpl1/engine/physics/Physics.h" #include "hpl1/engine/resources/Resources.h" #include "hpl1/engine/scene/Scene.h" #include "hpl1/engine/sound/Sound.h" #include "hpl1/engine/system/System.h" namespace hpl { class LowLevelGameSetup { public: LowLevelGameSetup(); ~LowLevelGameSetup(); cInput *createInput(cGraphics *graphics); cSystem *createSystem(); cGraphics *createGraphics(); cResources *createResources(cGraphics *graphics); cScene *createScene(cGraphics *graphics, cResources *resources, cSound *sound, cPhysics *physics, cSystem *system, cAI *ai); cSound *createSound(); cPhysics *createPhysics(); cAI *createAi(); private: LowLevelSystem *_lowLevelSystem; iLowLevelGraphics *_lowLevelGraphics; LowLevelInput *_lowLevelInput; LowLevelResources *_lowLevelResources; iLowLevelSound *_lowLevelSound; iLowLevelPhysics *_lowLevelPhysics; }; } // namespace hpl #endif // HPL_LOWLEVELGAMESETUP_H