/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/ai/AI.h" #include "hpl1/engine/ai/AINodeGenerator.h" #include "hpl1/engine/system/MemoryManager.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cAI::cAI() : iUpdateable("HPL_AI") { mpAINodeGenerator = hplNew(cAINodeGenerator, ()); } //----------------------------------------------------------------------- cAI::~cAI() { hplDelete(mpAINodeGenerator); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cAI::Reset() { } //----------------------------------------------------------------------- void cAI::Update(float afTimeStep) { } //----------------------------------------------------------------------- void cAI::Init() { } //----------------------------------------------------------------------- } // namespace hpl