/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stream.h" namespace Groovie { class LzssReadStream : public Common::ReadStream { private: uint8 *_outLzssBufData; uint32 _size; uint32 _pos; uint32 decodeLZSS(Common::ReadStream *in, uint8 lengthmask, uint8 lengthbits); public: LzssReadStream(Common::ReadStream *indata, uint8 lengthmask, uint8 lengthbits); ~LzssReadStream() override; bool eos() const override; uint32 read(void *buf, uint32 size) override; }; } // End of Groovie namespace