/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_BEEHIVE_H #define GROOVIE_LOGIC_BEEHIVE_H #include "common/system.h" namespace Groovie { /* * Beehive (Blood and Honey) puzzle (hs.grv) * * An infection-style game in which the player must cover more * territory than the computer. It's similar to the microscope puzzle * in the 7th Guest. The playfield is a honeycomb made of 61 * hexagons. The hexagons are numbered starting from the top-left * corner, with a direction from bottom left to top right. */ class BeehiveGame { public: BeehiveGame(bool easierAi) { #if 0 _easierAi = false; tests(); #endif _easierAi = easierAi; } ~BeehiveGame() {} void run(byte *scriptVariables); private: void sub02(int8 *a1, int8 *a2); void sub04(int8 a1, int8 a2, int8 *scriptVariables); void calcSamanthaMove(int8 *a1, int8 *a2, int8 *a3, int8 *a4, int8 *a5, int8 *a6); void calcStaufMove(int8 *a1, int8 *a2, int8 *a3, int8 *a4, int8 *a5, int8 *a6); int8 sub11(int8 *beehiveState, int8 *a2, int8 *a3, int8 *a4, int8 a5, int8 a6, int8 *a7); int8 sub12(int8 *beehiveState, int8 a2, int8 a3, int8 a4); int8 sub13(int8 *beehiveState, int8 a2, int8 a3); void sub15(int8 *beehiveState, int8 a2, int8 *a3); void sub16(int8 a1, int8 a2, int8 *a3, int8 *a4, int8 *a5); void sub17(int8 *beehiveState, int8 a2, int8 *a3, int8 *a4, int8 *a5); void selectSourceHexagon(int8 a1, int8 *a2, int8 *a3); int8 sub19(int8 a1, int8 a2); int8 getHexDifference(); int8 getTotal(int8 *hexagons); int8 calcMove(int8 *beehiveState, int8 a2, int8 a3, int8 depth, int a5, int8 *a6); int8 findCell(int8 *beehiveState, int8 *pos, int8 key); void testGame(Common::Array moves, bool playerWin); void tests(); void overrideClick(byte *vars); void overrideMove(byte *vars); #define HEXCOUNT 61 int8 _beehiveState[HEXCOUNT]; Common::Array overrideMoves; uint overrideIndex; bool _easierAi; int8 _maxDepth; }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_BEEHIVE_H