/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_TEXTOBJECT_H #define GRIM_TEXTOBJECT_H #include "engines/grim/pool.h" #include "engines/grim/color.h" #include "common/endian.h" namespace Grim { class SaveGame; class Font; class TextObjectCommon { public: void setX(int x) { _x = x; } int getX() const { return _x; } void setY(int y) { _y = y; } int getY() const { return _y; } void setFont(const Font *font) { _font = font; } const Font *getFont() const { return _font; } void setFGColor(const Color &fgColor) { _fgColor = fgColor; } Color getFGColor() const { return _fgColor; } void setJustify(int justify) { _justify = justify; } int getJustify() const { return _justify; } void setWidth(int width) { _width = width; } int getWidth() const { return _width; } void setHeight(int height) { _height = height; } int getHeight() const { return _height; } void setDuration(int duration) { _duration = duration; } int getDuration() const { return _duration; } void setLayer(int layer); int getLayer() const { return _layer; } void setCoords(int coords) { _coords = coords; } int getCoords() const { return _coords; } protected: TextObjectCommon(); const Font *_font; int _x, _y; int _width, _height; int _justify; int _duration; int _layer; int _coords; Color _fgColor; }; class TextObjectDefaults : public TextObjectCommon { }; class TextObject : public PoolObject, public TextObjectCommon { public: TextObject(); ~TextObject(); static int32 getStaticTag() { return MKTAG('T', 'E', 'X', 'T'); } void setDefaults(const TextObjectDefaults *defaults); void setText(const Common::String &text, bool delaySetup); void reset(); int getBitmapWidth() const; int getBitmapHeight() const; int getTextCharPosition(int pos); int getLineX(int line) const; int getLineY(int line) const; void setIsSpeech() { _isSpeech = true; } void setBlastDraw() { _blastDraw = true; } bool isBlastDraw() { return _blastDraw; } const void *getUserData() const { return _userData; } void setUserData(void *data) { _userData = data; } const Common::String *getLines() const { return _lines; } int getNumLines() const { return _numberLines; } const Common::String &getName() const { return _textID; } void draw(); void update(); void destroy(); void saveState(SaveGame *state) const; bool restoreState(SaveGame *state); int getStackLevel() { return _stackLevel; } void incStackLevel() { _stackLevel++; } void decStackLevel() { assert(_stackLevel > 0); _stackLevel--; } enum Justify { NONE, CENTER, LJUSTIFY, RJUSTIFY }; protected: void setupText(); Common::String _textID; Common::String *_lines; void *_userData; int _numberLines; int _elapsedTime; int _maxLineWidth; bool _blastDraw; bool _isSpeech; bool _created; int _stackLevel; private: template void setupTextReal(S msg, Common::String (*convert)(const S &s)); }; } // end of namespace Grim #endif