/* ** String table (keep all strings handled by Lua) ** See Copyright Notice in lua.h */ #ifndef LSTRING_H #define LSTRING_H #include "engines/grim/lua/lobject.h" namespace Grim { void luaS_init(); TaggedString *luaS_createudata(void *udata, int32 tag); TaggedString *luaS_collector(); void luaS_free (TaggedString *l); TaggedString *luaS_new(const char *str); TaggedString *luaS_newfixedstring (const char *str); void luaS_rawsetglobal(TaggedString *ts, TObject *newval); char *luaS_travsymbol(int32 (*fn)(TObject *)); int32 luaS_globaldefined(const char *name); TaggedString *luaS_collectudata(); void luaS_freeall(); extern TaggedString EMPTY; #define NUM_HASHS 61 } // end of namespace Grim #endif