/* ** Built-in functions ** See Copyright Notice in lua.h */ #ifndef GRIM_LBUILTIN_H #define GRIM_LBUILTIN_H namespace Grim { void luaB_predefine(); void stop_script(); void start_script(); void find_script(); void identify_script(); void next_script(); void break_here(); void sleep_for(); void pause_scripts(); void unpause_scripts(); } // end of namespace Grim #endif